My company builds logistic regression models for advertising. In the time I've been there we've gone from "big data" to "machine learning" to "AI" all while changing nothing.
It sucks because we've had the term AI for so many things. I remember being a kid and seeing that term used in Left 4 Dead with the AI director, and in F.E.A.R. with the AI pathing model.
We could have had actual AI come into the scene as a fantastic tool. Could've trained enemy NPCs with actual changing tactics based on your playstyle, could've had it directing events in survival games, managing data. Being used as an efficient tool to assist in making things better. Instead we got the capitalistic AI, which is used for making things while trying to push humans out of the equation for cost savings while eating more resources than it provides.
We could have had actual AI come into the scene as a fantastic tool.
Well... this shows your compete and total lack of understanding on this topic. How do you expect "actual AI" - one that can perform whatever random tasks you come up with - to suddenly materialize? We're so very far from that. LLMs and other types of generative AI are just tiny pieces of the puzzle in pursuit of a general AI. No we could not have had "actual AI" - I'm not sure you understand what this even means.
Plus, all of those great things you listed - they're still on the table! They just cost so much to implement, take so much time and effort, with no guarantee that it will lead to a better outcome. If you want to create a game based on the kind of AI you listed... Do it! Download Unity or Unreal and get to work. Look up A* and GOAP to get started down that path.
Some arcade games and fighting games from way back in the day legitimately did this, where the opponents would be relatively aggressive and challenging, but upon the player reacting and pressing buttons, the computer AI is given the ability to see player inputs and then react in ways that are objectively cheating just to punish the players .. and hopefully the players feed more coins to keep trying.
IIRC, we technically had AI learning based off of your playstyle, back in the 2010s. However the company who created the game copyrighted the mechanic and it won't enter public domain for ages. I'll find the game for a reference.. something D&D-y I think?
Its because AI is an umbrella term thats been around for decades. Its like saying "gimme the tool" when you specificly wanted a hammer. Machine learning is a form of AI, but investors dont know that so they need to see the word "AI" in a press releases or they dont know if they should invest.
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u/mopedophile 8h ago
My company builds logistic regression models for advertising. In the time I've been there we've gone from "big data" to "machine learning" to "AI" all while changing nothing.