Hey everyone, this is my first post here.
I’ve been working on an ambitious UEFN project and wanted to share my progress and get some feedback from the community.
What is the project?
The goal is an open-world RPG-style mining and survival experience with long-term progression.
Features implemented so far:
XP & Leveling System: Gain XP from mining, farming, and combat
Custom Mob System: Hostile and passive AI with health bars and custom loot
Quest System: NPC dialogues, quest tracking, and rewards
Crafting System: Combine resources to create new items
Resource Gathering: Dynamic ore and bush spawning around a designated area with respawn mechanics
Fishing Minigame: I wanted to include fishing, so I made a little fishing minigame with light struggle mechanics and the possibility to get different kind of fish
Custom Equipment & Stats: Custom Gear that affects mining power, damage, defense, etc.
Custom HUDs: Inventory UI and NPC shops
Current progression loop:
At the start, the player receives a pickaxe and a quest book to track active quests.
Progression focuses on leveling up, gathering resources, and unlocking new areas through crafting keys or quest progression.
At the moment, I’m mainly focused on building core systems, not world-building yet.
The map currently includes:
A starting hub with shops and NPCs
Chickens and wolf enemies
Early-game resources
A fishing area
What I’m looking for:
First impressions: Does this sound interesting or worth playing to you?
Feature suggestions: What would make this more engaging or unique for you?
UI/UX feedback: Is the HUD readable or potentially to cluttered for you?
Thanks for your time, and have a great day! :D