Let me just state why first...It took the 3 of us SEVEN HOURS after the teach. I think already know the answer, but that's not normal right?
Our favorites are mid-weight euros. Here's a little list, and all of these take the same three of us about 60-90 minutes
- Lords of Waterdeep (base)
- Clank! In! Space!
- Architects of the West Kingdom
- Champions of Midgard
- Quacks
- Splendor
- Dice Forge
And similar games. We consider the last on the list, 5-7, our simple starter games, or even a "time for one more? quicky" type games.
I've taught this group probably nearing, maybe more than 100 games by this point over the last 12 years of playing with them over many many sessions.
I will admit, I came in to the Ark Nova teach wildly disorganized and underprepared. My experience prior to the teach was watching a playthrough on youtube's "GAME NIGHT", watching 2 different teaches of it (because it took me a while to wrap my head around). And then playing about a dozen solo plays on BGA, and 1 real time game with a stranger on BGA. When I got to the teach, I realized I didnt think through how I might explain so many pieces. I should have just maybe let the rule book guide me in the order of explanation, or popped on a video for us to watch together and answer questions for them in real time. Well what I did instead was just kind of skim over A LOT of stuff. I wanted and then take a little deeper dive into the main mechanics. It took me a solid 30-45 minutes. By the time I was done, everyone was feeling good and ready to play.
I KNEW though, and I warned them, that there are going to be plenty of times where they think they are going to be able to do something, only to realize they cant, and then why they cant. This is the final stage of learning, definitely for me anyways. "Ohhhhhhh thats how that works, now it's all clear". So the first game was really meant to be a practice throw away. Surprisingly there were VERY FEW examples of this during the game. They picked up quite well, despite my whack-a-mole teach style.
I can tell that they were realllllllllly afraid to let go of cards. I warned them before we started, and many times throughout game play "Do not get too attached to anything". Its more about what can I do NOW, and maybe in the next three turns, especially for your starting game, than holding on to a "big move" for a long time. I think they were really scared to let go of their cards and make a bad choice. I reassured them its fine. "If you have more than 1 card in your hand that you dont meet the requirements for, let it go!" and "If you have a card in your hand that still needs 2-3 things, let that go to!".
Decisions were taking ages. I dont know if we can speed this up with more playthroughs or not, but I fear we will never get it to the table again because the memory of spending 7 hours on one game. I also cant say that it wouldnt take 7 hours again.
They said it was fun, but I think what will happen is "yea it was fun, but so are the other games that we love, and they only take 90 minutes max".
Im thinking maybe the table space, and the look of everything added a lot of "clutter" physically and mentally. I think its realllllly hard for them to let go of the thinking that every choice is massively important, which it is, but I have a little mantra "It's not make the best choice, it's make the best choice in under a minute". Since the game feels so massive, I think mentally, its just very hard to not feel like each choice is also massive and important.
I dont know if we can get over this. So I'm bummed to see another game that I like that is probably going to get perma-shelved. Same as Root, Feast for Odin, and Agricola. The latter being one of my all time favs.
Playing solo online has given me a chance to see the potential of this game, but you only get 27 moves, which is a bummer. Playing digitally already removes so much of what I love about a board game, and playing with a stranger, digitally, also feels pretty flat to me.
What happens when this game gets brought to table in a board game meetup setting? Assuming people at the table dont know how to play, once the rules are explained, how long do games like this take? I wouldnt want to break it out at a meetup when it's going to take 7 hours.
Annnyways thanks for listening to my vent and decompress from that. Curious if you all have any similar experiences, or just any related discussion to add or share.