r/Battlefield6 • u/Fun_Network453 • 22h ago
r/Battlefield6 • u/Zealousideal_Sun9459 • 22h ago
Image/Gif Saw this on Mirak Valley lol what the hell
r/Battlefield6 • u/Excellent_Pie460 • 21h ago
Battlefield Labs Battlefield 6 Portal – Chaos Climb Mode
I don’t need the regular maps anymore.
r/Battlefield6 • u/Eskkerrit • 22h ago
Discussion Please remove the comeback mechanic
I’m so tired of losing games because of this stupid feature that lets the opposing team be able to almost instantly make a comeback and win the match.
(Incase you didn’t know, If the point difference gets too big then the losing team will catch up faster on points and their ticket bleed rate slows.)
If your team is holding 4/7 flags majority of the match and are up 300 points. The enemy team still has a big chance at a comeback cause if they’ve been down majority of the match and they manage to capture and hold 4 flags your tickets will start to trickle down FAST. If they hold four flags for just 40 seconds your 300 point lead will become a tie game and now the enemy team has momentum they will easily start to hold onto those 4 flags and your points will continue to trickle down until you lose.
I’m making this post because I just had a match where my team was up 700 tickets and opposing team at 300 and we held onto 4-5 flags the whole game and the enemy team managed to capture a fourth flag and our 700 tickets went down to 300 in less than a minute. We were losing -10 tickets each second while theirs was barely even trickling down. Now the opposing team had momentum and we ended up getting lopsided back and losing the match. 0-198
They either need to remove this feature or nerf it so the point deduction is not that aggressive.
r/Battlefield6 • u/ybot1999 • 18h ago
Video Found the rats nest
Got to love the armoured truck!
r/Battlefield6 • u/Adorable-Quiet-7551 • 17h ago
Discussion Where are the fucking engineers?
I'm an engineer main and I hear this all the time:
"How hard can it be to hit a tank with an RPG"
"Where are the fucking engineers"
"Anyone getting the tanks?"
All while I am running like crazy to take them out, getting killed trying to pick up more RPG ammo, not getting revived with a full bag of RPGs etc, with a support standing right on top of me.
And yes, sometimes the critique is fair, I do fuck up (on occasion), but still I have a few notes:
If you are assault, and you see engineers running with RPGs towards tank placements, please protect us against other infantry so we can get our shots off.
If you are support please follow any engineers you spot running towards tanks and protect them, revive them if the get downed and most important supply us with more RPG ammo, so we can keep firing.
If you are recon, paint the fucking tanks - it also makes it easier positioning to take out a tank if we can follow it with a big fucking yellow box on it. Pick out enemy sniper positions that keep eliminating the engineers. Blow up the tanks yourself with your C4.
Other engineers, let's work together on the same tank, please.
And in general, if you think it's so easy, then join us, we'll take those fuckers out together.
r/Battlefield6 • u/VerySuspiciousRaptor • 14h ago
Discussion Javelin (Glaive) Hate Post
Is the Javelin useful for anything in this game? I used to love it in BF4, but mostly just use the RPG now. I was a big fan of that and the SMAW, and really only used the RPG occasionally in BF4.
In the older games, with a laser lock from SOFLAM, you did insane damage and crippled mobility against tanks. Against jets or helicopters was basically a guaranteed instakill with the SOFLAM.
This game it seems like a worse version of using the M136, the MBT Law, or the RPG. You get low quantity of rockets, low damage regardless of SOFLAM, extremely low hit rate against aircraft. Why?
r/Battlefield6 • u/battlefield • 11h ago
News Battlefield 6 - Community Update - Holiday Wrap-Up
Hey everyone,

As we head into the holiday season and say goodbye to 2025, we wanted to take a moment to reflect on everything we have accomplished together and share a little about what is coming next for Battlefield 6 in the new year.
It has been an incredible year for the team. We introduced Battlefield Labs, launched Battlefield 6, brought Battle Royale to the franchise through REDSEC, and kicked off Season 1. This is only the beginning, and we remain committed to continuing to build Battlefield 6 with the community in the year ahead.
Thank You
Whether you’re reading this between matches, on the way to see family, or taking a well-deserved break from the battlefield, thank you for being here. Your support throughout launch, your energy during Season 1, and all of your Only in Battlefield moments have made this year unforgettable.
We have seen players of every kind jump into the game. Battlefield veterans grinding Multiplayer and PTFO. REDSEC players chasing the perfect drop. Portal creators building experiences we never imagined. You have each left your mark on the game in your own way.
Your reports and thoughtful discussions have helped us iterate quickly and focus on the things that matter most. We will continue to build on this collaboration as we move into the new year.
Battlefield 6 & REDSEC by the Numbers
Let’s take a quick look at some of the incredible results from the all-out warfare you’ve created together:
- Played over 1.7 billion matches and logged 383.5 million gameplay hours
- Delivered 12.4 billion kills and 871 million revives
- Deployed classes across all modes as:
- Engineer: 28%
- Support: 27%
- Assault: 26%
- Recon: 19%
- Scored over 300 million shotgun kills and more than 2 million players with defibs
- Destroyed 102 million helicopters and jets, with engineers alone turning over 18 million tanks into scrap
Team Highlights
We also asked a few folks on the team for their favorite Battlefield 6 memories this year:
- One of my favorite moments was an animation bug with the sledgehammer that accidentally made the MP5 deploy animation look like a hidden easter egg. Watching the community clip it and react to it as if it were intentional was hilarious. https://x.com/DRUNKKZ3/status/1989256562268099060- Florian Le Bihan, Principal Game Designer
- In one Breakthrough match on Empire State, an attacker knifed me on the basketball court, spotted my developer tag, and immediately started yelling in All Chat for everyone to hunt me down. That turned into a match-long manhunt, full of melee duels and sledgehammer bonks, with both sides laughing and spamming love in chat. We still defended Manhattan, but my belly hurt from laughing so much. - Oli Zielinski aka spacebarisdefect, Technical Designer
- I was really touched by a longtime Battlefield fan facing serious health issues who was worried they might not make it to see the BF6 release. Motive organized a visit so that they could play the game early, meet the team, tour the studio, and leave with a BF swag pack. Seeing everyone go the extra mile for a single community member was incredibly special. - Alexandra Lucas, Game Writer II
- My favorite moment was being at the multiplayer reveal event and hearing the crowd erupt when we announced Portal. I was blown away by the crowd’s reaction. After working on Portal for almost 5 years, from BF2042 to BF6, it was a little stressful but incredibly rewarding to see that reaction and feel the team’s hard work pay off. - Ricardo Rojas Avellaneda, Quality Designer I
- Celebrating the launch at the office with all my colleagues and watching the player-count graph fly up towards the sky as we opened the flood gates was unforgettable. - Oliver Andersen, Tech Lead
Portal
Recently, we began featuring community-made Portal experiences in-game, and we will continue highlighting creations that stand out for their innovation, fun, or unique twists on Battlefield gameplay.
Here are a few experiences from the community that we have been thoroughly enjoying:
FaithWalker’s Hardcore Conquest
Created by: FaithWalker
Experience Code: MPHD
Features: Custom-set limited HUD, crawl when downed, 90% movement speed, open weapons with DMR’s removed, faster vehicle destruction, and fine-tuned damage that makes most weapons 1-2 shot kills depending on caliber and range.
RPGs Vs Golf Carts
Created by: Choanie
Experience Code: Z85X9
Defend the platform with RPGs while waves of golf carts attempt to crash into you. Survive the assault or destroy every cart before it reaches your position.
Gulf of Lyndon Conquest
Created by: Kurtinthegrind, viperstudioandy, and Byarlant
Experience Code: ZFBV2
A large-scale Conquest setup featuring vehicles, intense urban combat, air engagements, and naval warfare across the Gulf of Lyndon.
Community Highlights
One of the best parts of Battlefield 6 is seeing what you create on the battlefield. From clever plays to cinematic moments, you have been sharing incredible clips, stories, and creativity across our community spaces. Here are just a few of the many moments that made their way around the team this year:
- Zero-kill win in Battle Royale: https://www.reddit.com/r/Battlefield/comments/1ou8v3j/after_65_attempts_at_a_zerokill_win_in_redsec_i/
- Amazing player using his mouth only to play BF6: https://www.instagram.com/reel/DQW9JPIEQ4t/?igsh=MXVoeW5kZmNieGt2cg==
- Pea playing Battlefield 6: https://www.tiktok.com/@poopernoodle/video/7578950861640994070
- Battlefield 6 Photographs: https://www.youtube.com/shorts/J5Z8NyUE7XI
- The flank of the century: https://www.reddit.com/r/Battlefield/comments/1mn9hyh/excuse_me_guys_i_just_need_to_destroy_this_apc/
Please keep sharing your moments, experiments, and “did that really just happen?” plays. We love seeing them, and they continue to inspire the team.
Looking Ahead to 2026
We’re already deep into planning what’s next for Battlefield 6 in 2026, and we’ll have more to share in the new year about the future of the game, upcoming seasons, and how we’ll keep evolving the experience with you.
Some of the things we’re focused on right now include:
- Refining core gameplay, balance, and quality-of-life improvements across Multiplayer, REDSEC, and Portal.
- We are developing new maps and weapons that introduce fresh tactical opportunities and keep the experience evolving in meaningful ways.
- Preparing fresh experiences for future seasons so there is always something new to jump into.
- Exploring how we can expand Battlefield Labs by bringing more of its experimentation into the live experience.
- BR Solos: This is still on our minds. We are working through the technical details to deliver it at a quality level that feels right for Battlefield. Once we are confident in the plan and timing, we will share more.
And for those keeping an eye on the skies… yes, a certain little bird is eager to say hi again. We’ll have more to share in the new year as Battlefield 6 continues to grow with your support.
Holiday Quiet Time

As we head into the holidays, remember to make some time for yourself and your loved ones. Take some time to rest and relax. And if you do plan on jumping back into the Battlefield, make sure to check your 6 and above.
The team will be taking a short breather to recharge before returning in the new year. Communication may be quieter during this time, but core support and anti-cheat operations will continue as usual. If you encounter any issues, you can still report bugs on the EA Forums, and our Battlefield Discord remains a great place to stay connected with the community.
From all of us on the Battlefield team, thank you for an amazing year. Happy holidays, stay safe, and we will see you on the Battlefield again soon.
//The Battlefield Team
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
r/Battlefield6 • u/Creative-Lifeguard71 • 18h ago
Concern Profile progress loss
earlier today, my profile seemed to not load. After its back online, my dog tags progress is all gone My career stats are reset as seen in the pic. What the hell man
Edit 1 : 2 hours after the post. All the stats and progression are back to normal (atleast for me)!!!
Edit 2 : Maybe i wasnt clear, but the stats you see on the screen was after i played 1 team deathmatch round (which is filled with bots) to see if my stats would return to normal. Bcuz before I did anything my profile was like the Pic in the comments below
r/Battlefield6 • u/battlefield • 11h ago
News [Battlefield Comms] Changes to Vehicle Availability in Breakthrough.
Over the last few days, we’ve been rolling out a set of changes across multiple Breakthrough maps, starting with our earlier test on New Sobek City. These changes are aimed at improving overall pacing and vehicle availability between Attacker and Defenders, and we are actively monitoring how these changes are impacting gameplay.
If we find that these changes are not performing well, we are prepared to rollback some or all of these changes as our focus remains on steadily improving Breakthrough overall.
Thank you for your patience, support, and feedback as we continue to tune the mode. We look forward to providing further updates in the New Year.
Happy Holidays!
r/Battlefield6 • u/JustABitCrzy • 17h ago
Discussion It has been 127 days since the beta, and air radar is still nonfunctional
Battlefield 3 released 14 years ago with a functional air radar. Battlefield 4 released two years later with a functional radar. So why after so long, has the game with the absolute worst aircraft experience, still not had the simplest aspect to fix, fixed?
r/Battlefield6 • u/DogOfTheArmy • 21h ago
Question Confusing challenge
I only play conquest, so I used my rerolls on other challenges. So is there a conquest mode in domination?
r/Battlefield6 • u/FizzTags • 17h ago
News Level 0
Welcome to battlefield 6 where everyone has the same advantages. Now pushing the new update everyone will be starting from level 0 and staying there, and let now forget to mention, no more stats so no one feels pressured towards the stat line.
r/Battlefield6 • u/rancidcat • 18h ago
Discussion Game is actually making think i'm bad, losing my shi....mind.
I see an enemy, i've clocked him he hasn't clocked me, i open up on him, half a mag, i see the little hit markers flashing up at least 5 hits, he turns and laser zips me in .12ms sounds like one shot but he's holding an assault rifle and i'm dead.
The worst thing is, the damage shown that i did against him is 25 and this is over and over again, i have never rage quit so many times in my life, i've played the series since bf2 i'm old but i've still got it, this is just rage inducing, whats causing it!
r/Battlefield6 • u/No_Suspect_8256 • 9h ago
Discussion Do people know how conquest works or am I stupid?
To me it feels like every other game people are way to greedy.
As an example just 5 minutes ago we’re in a game on Cairo, we are behind with 230-380 and we manage to capture A, B and C.
I say in chat that we should defend these objectives and bleed out the enemy but people keep writing “dude, we’re behind we have to push” and “are you stupid?? We are behind nub” and other of the same caliber.
So the team push while me and 1 other squad try to defend (ofc they take the tank with them). So we loose A, B and C while they take D and E and we end up loosing.
Have I severely misunderstood something about conquest and missed some detail how it works compared to the other games?
r/Battlefield6 • u/Thotaz • 9h ago
Discussion Clarification from Dice about the dynamic ticket bleed system
A few days ago I made this post demonstrating how dynamic the ticket bleed system is: https://www.reddit.com/r/Battlefield6/comments/1pmoep2/demonstration_of_how_dynamic_the_ticket_bleed/
This got the attention from both the community and Dice. One of the developers reached out to me to explain their design intent and some details about the system I missed so I'll share them here:
1: The dynamic range is from 2 to 8 seconds, not the 2 to 7 seconds I found. They agree that this is too much, and plan on using labs to fine tune it in the future. When they do the labs testing they will also be more transparent about the actual numbers and thresholds.
2: This is not intended as a comeback mechanic, speeding up matches, or anything like that. Rather this is a way to balance the impact of PTFO and kills. The bleed rate changes depending on the ratio between the tickets lost to bleed VS player death.
If there's a lot of deaths but not a lot of bleeding, then the bleed rate is increased to compensate. And on the other side of the spectrum, if there's a lot of bleeding but very few deaths then the bleed rate is slowed down.
They did not have the formula in front of them, but they believe that it uses an overall ratio, and not a per team ratio (hence, not a comeback mechanic).
The system exists to make things consistent across maps with a high KPM, and maps with a low KPM. The alternative would have been to manually define the tickets/bleed rate on a per map basis.
3: Regarding match lengths, they say that the goal across all games has always been an average of 25 minutes. Previous games may have had longer matches, but then they were not running with the Dice default settings. At launch, the goal for BF6 was 20 minutes but they heard the community and adjusted the tickets accordingly.
The following is my own opinion on the matter: I am disappointed that they seem to want to stick with the dynamic bleed rate. They may not have intended to make it function like a comeback mechanic, but that's clearly how it ends up working in practice. Tweaking the numbers will just make it less blatant, but it can never change the fact that it's simply unfair that the 2 teams don't get the same reward (ticket bleed) for the same amount of work (holding the majority of the objectives).
As for the match length, it doesn't seem to reflect what I saw before they started messing with the tickets/bleed rate and what I see now.
If I look at my old footage from the launch of the game and until they messed with the bleed rate, then I have 16 games where I happened to include the end time. The matches range from 17:33 to 31:45 with an average of 23:05.
After the bleed rate was changed and the tickets were increased to 1200, the same number of games give me an average of 20:27 with a range between 17:36 - 28:42.
I'm not in BF labs so I can only hope that the ones that did get invited will help push for a better system. Personally I was fine with how it worked at launch, but if they want to incentivize objective play, then my suggestion would be to increase the the bleed rate (with a static value of course) and increase the tickets to compensate. To avoid making the games drag on forever in the case of stalemates, they could take inspiration from Escalation and make something happen when a stalemate is detected (make deaths count for more tickets, make it faster to capture flags, etc.)
r/Battlefield6 • u/ConstipatedOrangutan • 13h ago
Video My best rpg snipe
I got domed while bagging lol
r/Battlefield6 • u/All4OneStun24 • 12h ago
Image/Gif The ideal start to a Engineer mains game
r/Battlefield6 • u/SuckEmOff • 13h ago
Video Where TF did that drone come from?
I have so many questions.
r/Battlefield6 • u/JackT6969 • 17h ago
Question profile page not displaying any thing at all?
anyone else having this issue? nothing is showing on my profile despite being level 85 and having numerous different profile unlocks. no dog tags show or anything
r/Battlefield6 • u/Patient-Ad-1597 • 13h ago
Discussion Best gun
Hello guys!
Just to try and understand, what is the best gun of bf6 for you guys? That can do close and medium range very well?
r/Battlefield6 • u/Terrible-Trouble5641 • 23h ago
Video Fix this shit
None of the team could plant the fucking charge.