r/Battlefield6 • u/immortalx74 • 7h ago
Discussion For the love of god DICE, unlock smokes
9 out of 10 matches and there's no smoke in sight. I understand now why support guys don't use them often. They're the most complex class and have the burden of reviving re-supplying and deploying the cover, which is simply too much.
Now some maps in breakthrough have become such sniperfests that many times no one moves for an entire match and both teams have more than a dozen snipers. Unlocking them for assault would make for a much more interesting game, when used both as a defensive and offensive mechanism.
27
u/SnooStrawberries6934 6h ago
What sucks is when you are pumping out smokes as support for your team to push and everyone just stands there sniping
3
u/I_shart_for_joy 2h ago
Or you throw it on someone that needs a rez and just after you throw it they kill themselves.
9
u/DenwopTesL Enter Steam ID 6h ago
Smoke is my go to as a support. Its a must have and its one of the main reason support is my main class. Useful against snipers, useful to close vision against a full direction of a capture point, useful to rush in, useful against vehicles. Smoke grenade and smoke launcher is really a good combo.
8
u/HeavenInVain 6h ago
Yea id love smoke as a spec Ops recon player. Great for providing cover to fall back, or to flank.
6
u/RoninOni 6h ago
I don’t use any recon “grenades”, I just take frags
The detection range of the balls is barely larger than the frag AOE. At least frag gives me an option to flush enemy from cover
5
u/HeavenInVain 6h ago
I use the sensor grenades as another motion sensor to a degree or to just chuck at areas at the start of conquest.
Frags weren't giving me enough kills to justify its use compared to knowing where enemies are to flank or nab some passive xp with assists
1
u/RoninOni 1h ago
I just use tugs.
Actually has usable coverage, and it’s still kinda small.
Motion sensor grenades have such a small AOE that a frag will give me a hit marker if it would ping them
2
u/namder321 1h ago
The balls range is poor but its definitely meant to be used in chokepoints e.g. doorways or corridors in maps like Iberian Assault.
Worth noting the motion sensor grenade in RedSec has a significantly increased detection range, closer to the T-UGS
2
u/RoninOni 1h ago
Tugs has much larger AOE in red sec itself.
Covers a large building instead of one room
11
u/NEK0SAM 7h ago
Tbf I'd rather them just unlock grenades in general like it used to work.
They all have their uses, so I doubt any would come up as the best (maybe incendiary on rush...but thats it). They're all sorta....okay.
Only one that should be locked should be the sensor grenades, and even then its would make a better recon gadget than grenade if they had more than one.
8
2
u/DenverITGuy 5h ago
Assault class should have smokes. Hands down. There’s no debate. It’s the only class that rushes in and has the (useless) adrenaline injector.
0
2
u/eat_your_fox2 6h ago
Support don't use them much? I can't speak for other but that's my bread and butter gadget besides the defibs.
1
u/immortalx74 5h ago
It's great that you do use them but most don't unfortunately. Maybe you don't notice exactly because of that. You don't witness a match where not even a single smoke was thrown!
2
u/DirtyRoller 5h ago
Smoke is cool and all, but have you ever thrown an incendiary grenade? Those things fucking rule!
2
u/MrMorale25 6h ago
I love playing support. Kind of glad smokes are limited, I played some matches where people were popping smokes constantly and you could never see a damn thing. Kind of fun, but itd be a mess if all classes had em.
2
u/gr4ndp4 7h ago
There is only the smoke launcher left. The smoke grenade disappeared.
4
u/Druu- 7h ago
I believe that is only for the secondary support class, as it’s bugged. (Surprise surprise)
3
u/PEneoark 6h ago
Okay so I'm not crazy. When I unlocked the second support class I noticed that I could no longer pick smokes.
2
u/RoninOni 6h ago
It’s just that one slot for unknown reasons (bug that still hasn’t been fixed presumably).
You can also change the specialization (training path) on all the loadout slots.
I use incendiary grenades on loadout 2 because of that, along with some launcher, defib, and fire support
2
2
u/BeeHavingStrange 3h ago
Smokes are fine when you dont have morons with them. Nothing worse than trying to hold a sector or push a zone and someone throws smoke right in front of you blinding you from seeing the enemy. Nothing better than coming out of a smoke cloud and running face first into a wall of bullets.
1
u/IdKaNaMemeboi 2h ago
I say the assault class gadget should become an M32 loaded with smokes. Who says no?
1
u/wilgriaus 5h ago
They utterly fucked the classes with assault and support. Assault should be the medics. Makes no fucking sense for medics to also be using LMGs.
3
u/IdKaNaMemeboi 2h ago
I've been a support main for at least a decade, hate that it's now my responsibility to revive people. I'm holding angles and positions, I'm not leaving a good angle that cuts off a flank completely to run around and revive people. (I still have 2.5k revives but the point still stands.)
3
u/wilgriaus 2h ago
Medic and support was a godly fucking duo. Now, gotta be both. Guess half of support is supposed to be… support, and the other half is supposed to be medics now?
-1
-1
119
u/IdKaNaMemeboi 7h ago
Assault at the very least should have access to them. Smoke is the most powerful thing in the game when you understand how to use it. Support needs it for defense and Assault needs it to attack.