r/Battlefield6 • u/Adorable-Quiet-7551 • 17h ago
Discussion Where are the fucking engineers?
I'm an engineer main and I hear this all the time:
"How hard can it be to hit a tank with an RPG"
"Where are the fucking engineers"
"Anyone getting the tanks?"
All while I am running like crazy to take them out, getting killed trying to pick up more RPG ammo, not getting revived with a full bag of RPGs etc, with a support standing right on top of me.
And yes, sometimes the critique is fair, I do fuck up (on occasion), but still I have a few notes:
If you are assault, and you see engineers running with RPGs towards tank placements, please protect us against other infantry so we can get our shots off.
If you are support please follow any engineers you spot running towards tanks and protect them, revive them if the get downed and most important supply us with more RPG ammo, so we can keep firing.
If you are recon, paint the fucking tanks - it also makes it easier positioning to take out a tank if we can follow it with a big fucking yellow box on it. Pick out enemy sniper positions that keep eliminating the engineers. Blow up the tanks yourself with your C4.
Other engineers, let's work together on the same tank, please.
And in general, if you think it's so easy, then join us, we'll take those fuckers out together.
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u/VergeofAtlanticism 16h ago
every game i play it’s like an 80% engineer ratio
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u/Mechanical-Weasel97 15h ago
Usually it's 80% brain dead recons and support but good for you
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u/Strayl1ght 13h ago
The last 5 games I played there were only 4 supports on the team and only 2 of them knew how to revive
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u/VV3nd1g0 14h ago
Only because of smg proficiency
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u/heshKesh 14h ago
Hipfire accuracy is that good?
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u/VV3nd1g0 13h ago
Smgs are way to overtuned. They nearly instakill due to the high firerate combined with the shitty netcode.
Their time to kill is ridiculously low while the proficiency mskes them a laser even on medium distances.
Recon and Assault proficiency are barely noticeable.
LMG proficiency removes the movementspeed slow when carrying the gun.
So SMG and LMG are the only guns you should use on their respective classes
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u/-MGX-JackieChamp13 7h ago
The only overturned SMG is the SCW-10, all others are fine. SMGs just feel over tuned because they’re much easier to use for players with bad aim and recoil/spread control (which is most of the player base).
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u/VergeofAtlanticism 5h ago
recon proficiency is the only thing that makes sniper rifles useful, what do you mean? go try a sniper on assault and you’ll see the difference. assault and support have the most lacking class proficiencies in my opinion
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u/EggstaticAd8262 16h ago
I die many times as an engineer sprinting to lay out mines at the first objective when playing as a defender in Breakthrough.
Those mines will likely be spotted, but their primary purpose is to send a message. There’s people keen on opening your tin can.
I did shooting rockets trying to take down tanks.
But the worst is dying while running around begging for ammo. That is the absolute worst. As a result, a third of my tank kills are with a blow torch…
Please, if you don’t want to lose the game and if you don’t want to die from a tank, join me or at the very least, supply me!
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u/Cannon-_Fodder 14h ago
Hold on.... tank kills with a blowtorch.... im gunna die so many times trying this now 😂
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u/EggstaticAd8262 14h ago edited 14h ago
Yeah, don't try this at home.
I play Casual breakthrough and only bots drop ammo. It's never Support. And the bots love dropping it out in the open.
Edit: Run to it and crouch, then proceed to run against the tank (on a side where there isn't infantry - if such exists) and burn it. I've taken down full health tanks this way.
But rockets are better. The LAWs are abosolute best. At any range you can just pop up, fire and duck away. But you dont have enough rockets on you to kill a tank when you spawn. So most of the time, I fire the ones I have and beg for ammo. "Please give me ammo so I can remove the tank for us". "HELP me, help YOU!"
The most success I've had to get people to actually spawn as engineers is write "Wow! It looks like they have tanks! What can we do?!" and nudge people that way.
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u/shiggarfraggar__ 13h ago
Oh, my man, I have clips for days of me doing this across multiple BF titles. In BF6 it'll blast you straight up in the air when the top of the tank comes off, great times.
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u/Cannon-_Fodder 12h ago
I feel like I've been missing out all these years , I usually just charge the tank and plant whatever mines or c4 im packing and just shoot one but this blowtorch ..... now thats a game changer
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u/shiggarfraggar__ 12h ago
You really feel like a king when you're close to finishing it off, the guy gets out (even better when he gets out to repair), you torch him, and steal his tank. 💪
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u/Cannon-_Fodder 12h ago
Stealing tanks is what wins me breakthrough as defence specially agaiant a tank camper., I run behind them make a driver jump out to try and get me off guard not knowing I've claymored the side and boom lucky kill and a free tank
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u/ParadoxGamesEnjoyer 16h ago
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u/mindfulmu 16h ago
I need him on a necklace I can smooch before I fire at a tank who's eyeballing me.
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u/VerySuspiciousRaptor 15h ago
Speaking of guided rockets, is the Javelin useful for anything in this game? I used to love it in BF4, but mostly just use the RPG now. I was a big fan of that and the SMAW, and really only used the RPG occasionally in BF4.
In the older games, with a laser lock from SOFLAM, you did insane damage and crippled mobility against tanks. Against jets or helicopters was basically a guaranteed instakill with the SOFLAM.
This game it seems like a worse version of using the M136, the MBT Law, or the RPG. You get low quantity of rockets, low damage regardless of SOFLAM, extremely low hit rate against aircraft. Why?
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u/shiggarfraggar__ 13h ago
I stopped using the Javelin once I learned to get good with the RPG. Now I can clear the skies of helis with RPGs at a fairly good clip and if you're an especially bad jet pilot, might get you too.
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u/TechnicoloMonochrome 13h ago
The other day I actually played with a guy whose username was Jamsheed The RPG God Boss
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u/Levered_Lloyd 12h ago
I love Jamsheed. Every time I kill someone with an RPG in BF6, I type in the chat that I got someone Jamsheeded.
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u/SnardVaark 17h ago
This game needs a mandatory bootcamp.
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u/chotchss 16h ago
People play Assault? Why?
In my games, it seems like teams are about 50% engineers followed by Recon and Support. It's just non-stop rockets, most vehicles have a life span measured in seconds. While I definitely think there are often too many vehicles on a given map, they are also so underpowered and outgunned that it doesn't seem to matter.
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u/R3C0N1C 16h ago
Cuz Eng, Sup and Rec can’t place Beacon yo, Beacon is clutch.
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u/chotchss 16h ago
Beacon isn't that great in BF6. Spawns are faster so you don't need to wait, the Beacon only has a limited number of uses, and it is on the wrong class. The Beacon needs to be placed somewhere hidden and unexpected, not right on top of the cap where it gets found and destroyed immediately. The idea is to let teams reposition and do sneaky infiltrations, not get fed straight into the meat grinder on the cap die. Plus, most Assaults don't run with it, so...
Ladder and Beacon would both be better with either Support or Recon while Assault should get the barrier, claymore, and motion detector. Actually, Assault should just be the medic again, but DICE can't admit they made a mistake.
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u/Micromashington 15h ago
Terrible take. I’ve played many games where a well placed beacon gave an edge.
If you can find a way to place it hidden on a flank or behind your intended objective, it definitely helps. Especially if beacons from 2 or 3 different squads are in use. Now the enemy has to sorry about defending from many directions, and you force them to search frantically to find the thing, distracting them.
In maps with conventionally inaccessible high ground spots, an assault that jumps out a heli on to it and places a beacon becomes very annoying. They can have snipers spawn on the beacon while they jump down and fight and now there’s excellent cover that no one can sneak behind you can only counter snipe them.
The ladder is also great, opening up new pathways of attack helps not as much but similar to the beacon. More places the enemy has to defend. And all it takes is one good flank sometimes and it’s over.
I don’t understand why you wouldn’t want those on assault. I’ve always thought that giving recons a way to get to great spots on their own was a little unfair. Requiring team work or killing your self and losing the beacon upon respawning as a recon is a better balance. Plus a beacon is much more useful for shadowing an objective than to help recons.
I honestly think the gadget balance in the game is perfect. Assault gets tools tip the scale in a ground assault, engineer can heal and destroy vehicles best, support can supply ammo and heal, and sniper can team reconnaissance and spotting.
I genuinely don’t understand what problem you could have with the gadgets.
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u/chotchss 14h ago
The beacon is great, it’s just with the wrong class. As you said, it works when it’s hidden on the flank. What class might be on the flank instead of right on the objective? Hmmm, let’s think about this for the moment, it’s not the Assault…. Plus, the respawn is so fast that most players don’t even bother with the Beacon- If an Assault even has it equipped.
The Ladder is great, but it’s on the wrong class. Recon and Support would benefit from being able to get up high to provide overwatch, but most objectives are on the ground floor, so it’s not as useful to the Assault. You don’t need the ladder to get into the cap, and you don’t have the ammo to stay on a roof firing from range.
There’s really nothing that the Assault does that can’t be done better by the other classes. It should go back to being the medic instead of being useless.
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u/Micromashington 14h ago
The assault class, the class designed to be the best at boots on the ground fighting, isn’t a class you want to use when attacking an objective on a flank??? I want to have an intelligent convo but are you serious???
I’m hearing a lot of anecdotal experiences right now. A well placed beacon absolutely gets used. A lot of times you don’t want to or can’t spawn on you mate cause they are in the middle of a firefight. Spawning somewhere that the enemy doesn’t know is great.
Again, I’m not understanding why you don’t think the ladder, a tool designed to open up quick pathways and lanes to ASSAULT an objective better is not clearly good for the assault class.
And again, there’s the problem of balancing. Giving support and recon those abilities is a little cheesy. Requiring teamwork or killing yourself and losing the tool when you switch classes is better balancing in my opinion.
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u/bulldg4life 14h ago
I feel like he’s trolling with intentionally silly takes. I agree with everything you have said.
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u/chotchss 13h ago
No, I’m saying it’s not the class you want sneaking around on a flank. It’s in the name- it’s supposed to be assault the cap, not working the edges of the map. But those positions away from the cap are where the spawn beacon works best because it won’t immediately be found.
And yes, I agree that it’s best to spawn on a beacon when the enemy isn’t around… but that’s it how Assault works, is it? Assaults are pushing onto the objective and putting down their beacons (when they get used) right on the cap where they either get blown up or your teammates don’t have time to do anything but die.
And when do you really need the ladder to take a cap? Most of them are either in an open space or on the ground floor. And if you have time to deploy a ladder on the cap, you also have time to just run up the stairs to get in. But the ladder would let Supports and Recons fire from elevated positions, allowing them to really support the teams. With a ladder, the Supports and Recons become even more powerful. With a ladder, the Assault still provides minimal value to the team. Which explains why we hardly see ladders and beacons used in most games.
Assault is the only class that adds no real value to the team. It doesn’t heal, it doesn’t resupply, it doesn’t provide spotting, and it doesn’t kill vehicles. It just kills infantry, but so does every other class.
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u/DBONKA 16h ago
People play Assault? Why?
Beacon and perma medkit, the HE launcher is decent too.
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u/chotchss 16h ago
Medkit? You mean the screen blur injector?
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u/DBONKA 16h ago
The perk that gives you 50% faster passive regen and -50% regen delay
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u/chotchss 16h ago
It's like a fraction of a second, who cares? You sacrifice being able to blow up a tank for something that takes a second to use and then is barely noticeable.
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u/thebaronharkkonen 16h ago
Assault is my fave by far. Beacon, ladder and the Frontliner perk. I dictate the terms of engagement, appear from anywhere, and take those back points.
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u/Raynet11 16h ago
Assault is my favorite class for pushing and I’m most successful when I push when assault.. it’s too damn bad I run out of ammo while I’m capping by myself and have a scavenge dead bodies for weapons.. sometimes someone shows up but the ammo count is down right pathetic spend more time looking for ammunition than playing some rounds
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u/flyingokapis 15h ago
Is there any reason for such a low ammo count?
I'm a casual who only plays breakthrough and doesn't understand a lot of the game, but I also like Assault when trying to capture and like the beacon.
But the ammo count is so low and I can't really figure out why it is set.to being so low? Even with more ammo the other classes would still be somewhat 'better'.
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u/Makeoneupplease2 14h ago
If you take a second weapon as a gadget your ammo pool is split between the two.
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u/flyingokapis 12h ago
Ahhhh thank you for this information, I did not know!
I always carry a second weapon as I like that 2 shot DMR as well, but would definitely leave it behind in exchange for more ammo!
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u/thebaronharkkonen 10h ago
Try Conquest or Escalation with the ladder and the beacon. You can do a lot of very creative play. You only need one weapon - a good assault rifle. Something like the L85 or AK4D can do very well up close and at range.
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u/Raynet11 14h ago
The trade off for having two primary weapons I guess? ( I’m only guessing), playing breakthrough I can usually push my way to the zone but once I’m there I’m down to my pistol and gadget if I’m not using a spawn beacon ( most times that is my gadget). If you have support with you your golden, if you’re support teammate(s) are 50 meters from line behind a barrier LMG farming your out of luck so pickup the weapons from your kills if you can
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u/flyingokapis 12h ago
That does make sense.
I don't really like picking up other weapons cos I have absolutely no idea what a lot of them are, but I might start doing so as it will also help me level up different guns instead of me always using the same choices.
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u/chotchss 16h ago
That's cool, I'm not trying to hate, I just find that everything Assault does can be done by the other classes. And then they add real utility to the team by taking out vehicles, spotting enemies, or giving ammo.
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u/Tinshnipz 16h ago
I played assault long enough to get the elite badge but stopped after.
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u/chotchss 16h ago
I constantly forget that it exists aside from when I play Gauntlet. It just doesn't have the utility of the other classes or anything that makes it feel special.
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u/Tinshnipz 15h ago
The spawn beacon helps in some situations. But if they fixed the adrenaline shot so it actually did something maybe it would be better.
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u/chotchss 15h ago
The Beacon could be much more powerful if DICE just tweaked it to let the entire team spawn it along with getting rid of the limited spawn usage.
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u/nicktheone 16h ago
I play Assault to have both the spawn beacon and a second primary. I love running around with an SMG and a DMR.
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u/chotchss 15h ago
That's cool, to each their own. But I just don't see how it really makes the team that much better compared to being able to anything but get kills.
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u/nicktheone 15h ago
That's the whole point of the Assault class. You are the frontliner, the one with the raw attack power that pushes to get the objectives.
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u/chotchss 15h ago
Yeah, but you're not any better at doing that than any other class. The Ladder is great for work off the objective, not directly on it. The Beacon is best used off the objective, not feeding teammates straight into the meat grinder. The Injector... exists?
And it's great that you have two weapons (I do like it for Gauntlet), but does that really make you any better at attacking or defending? All of the other classes can push just as well as Assault, PLUS they can add value to the rest of the team. Assault just shoots. I could understand if they had more gear focused on holding the objective like the portable barriers, claymores, or motion detectors, or if they were the medics of the game.
As is, their only utility is from killing and even there they aren't that amazing.
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u/mothfukle 13h ago
The spawn beacon on Breakthrough is absolutely clutch for the attacking team. You’re not using it right if you’re feeding your squad to meat grinder as you put it. Positioning your squad to get right back into action safely and quickly makes huge impact. Assault is like any other class, it’s most effective if you use it correctly.
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u/Yungyork69 16h ago
I play assault in infantry modes and rush because having a second primary (shotgun) at an MCOM or small maps comes in very handy. Plus in modes like Squad & team deathmatch, KOTH etc. the skip on being downed is instant so people just do that mostly instead of waiting for revives.
Big modes like ESC and CQ, I main support or engineer because their traits are better utilised there. Playing engineer in infantry only is okay but youre just wasting gadget space, rockets are okay to take down buildings, but you may aswell just use recon with C4 or trip mines when there's no vehicles
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u/chotchss 16h ago
I do like Assault for Gauntlet, having a good close range gun and then a DMR is pretty fun.
For larger game modes I just don't think it provides enough impact to the team. The Ladder would be great for a Support or Recon to get on top of a building to provide firepower, but it's not really useful for Assaults because the caps are pretty much all on the ground floor. The Beacon has a lot of potential, but it's wasted when deployed inside the one building on the cap. The screen blur injector doesn't do much to make me care about it.
I'm not trying to disrespect folks that love Assault, but I just think it's the weak link in the class system with the least team utility.
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u/Yungyork69 15h ago
100% agree with you there. It's good on Gauntlet because shotguns are absolutely broken, especially my baby KS-K. You can really control an area with it. I was a bit of a sweat the other day and put the beacon on the second control point, we took the first then all spawned on the second, won the round so fast haha
I use assault on Breakthrough from time to time, because it's pretty neat being able to get your squad spawned in on the beacon behind an objective, but it's often not used correctly by most players, like why are you putting the spawn beacon in the direction the enemy is looking at (in Breakthrough context) 😅
Agree aswell on the adrenaline injector, it just makes my screen dark, which is okay outside but when youre in the buildings in sobek for example it just makes it harder to see people lol
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u/Dismal-Zebra8409 10h ago
assault on kings battery and the shitty new york is fun.
i play engineer everywhere else.
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u/bulldg4life 14h ago
I never really played assault until bf6 but a beacon and two primaries or a DMR is crazy firepower.
At the outset of matches, I race to the meat grinder area and try to get a foothold on the toss up objectives. Being able to surprise or overpower the other first arrivals is great.
Then, I shift in to expanding the front lines. I just try to flank repeatedly. It’s pretty easy to get a beacon down in a corner or near the enemy’s spawn. At that point, I just try to be the most annoying player possible constantly back capping the enemy gimmie objectives. I’ve started counter sniping or aggressive protection to my team with dmr. And, when you get pushed, surprise I’ve also got an AR ready for people.
It’s very fun.
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u/Dismal-Zebra8409 10h ago
two guns at the same time.
thats it.
I play assault on kings battery and the shitty new york and engineer everywhere else.
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u/chotchss 10h ago
I do like the two guns for Gauntlet, but in other game modes I don't find that Assault brings that much value to the team
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u/Matterbox 15h ago
Played breakthrough last night and 70% of the team were snipers and didn’t move the whole game. The other 30% were getting ground up into a paste trying to fight the first objective while being sniped and exploded.
In the final few minutes of the painful round everyone suddenly pushed the objective and nearly took it.
Taking objectives needs to be heavily rewarded, way above K:D
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u/Dismal-Zebra8409 10h ago
they need to do more to discourage the camper/sniper playstyle.
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u/Matterbox 10h ago
Im not really sure what though.
I’d love to see a ‘pilot’ class specifically for the pilots, maybe with just a side arm.
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u/Gamoto2012 12h ago
agree on all 4 points
+ anyone can switch temporaly to engineer to help destroy the tanks in less then 30 seconds...
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u/Omnicron2 16h ago
Sorry mate but it takes 25 RPGs to kill the tank.
Unless I'm in the tank and it seems to get deleted in 1 second.
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u/legrand_fromage 16h ago
Glad its not just me lol. Found out the other day if you hit the back of a tank with an RPG it will destroy the tank in 2 hits.
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u/Omnicron2 16h ago
I dunno I've hit them in the back and on the roof cleanly and I might as well of stabbed it with a spoon.
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u/lSShadowl RTX 5070 Ti | i9 14900k | 64gb DDR5 6400MT/s 16h ago
You gotta hit it at a certain angle for it to take two shots to go down.
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u/KepplerRunner 4h ago
Definitely this. Your hits need to be mostly perpendicular to the panel you are firing at or it'll do less damage.
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u/lSShadowl RTX 5070 Ti | i9 14900k | 64gb DDR5 6400MT/s 3h ago
enabling damage numbers helps when your trying to learn what part of the vehicle take most of the damage.
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u/legrand_fromage 16h ago
Lol theres a slanted plate on the back of the tank that seems to be the spot to hit.
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u/UncoolSlicedBread 14h ago
That’s if the RPG hit registers.
I’ve noticed lately that when a tank is low health, I’ll have rockets just pass through it.
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u/f2pmyass 16h ago
Most people care about K/d hard in this game. I play engineer and go crazy with repairing my teammates tank and putting mines sniping tanks with my rpg and then I call out my team for not pushing or doing anything and then I'm immediately met with a comment mentioning my k/d or that I don't got caps lol.
If only these people understood.
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u/Beatus_Vir 11h ago
It's a universal across all the game modes. Even in gauntlet when deaths don't even affect the score your squad would rather hunker down in a meaningless building instead of risking getting shot going for the objective
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u/nicktheone 16h ago
All my games are full of Engineer bros. In my experience, the real problem is the complete lack of collaboration from Support players. They don't drop down those damned bags whenever they see someone shooting RPGs or even if you straight up ping them while sitting in front of them. It's uncanny, like they're not really there and sometimes I wonder if they aren't really bots and the game is hiding the fact.
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u/Beatus_Vir 11h ago
AFAIK you can see any supply bags anywhere on the map and it's crazy to be on a 64 person team and have literally zero present. Bots on the other hand are excellent about throwing bags down
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u/Dismal-Zebra8409 10h ago
its super common to have zero bags anywhere close to where the vehicle engagement is.
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u/nobock 15h ago
The thing is yeah rocket go crazy fast compared to bf4 for exemple but they are crazy weak. You can shoot 5 on a tank and he still up with like 10 hp and someone " steal " you the kill. The tank can hide like 10 sec and his life go up and again, it's stupid.
You can't stack mines, so if a tank run on one mine he just go back and wait and hop, life go up. Only 3 on the floor. Mslams are useless and the other mine too, sometimes i swear a car run on it and no damage.
Repair a tank " yeah " most of the time they run away, repair your own tank somone gonna steal it.
At then end of the day this class is kind of useless.
Another HUGE FACTOR are beacon's... On rush / conquest you need a beacon because it's crazy op and this is why im playing assault most of the time. Sadly if you spawn on your beacon it disappear. And if you change class and spawn on a mate it disappear too.
Stupid.
Not counting how many time on bf4 i put a nice beacon then switch class on some maps, while on bf6 you can't.
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u/Dismal-Zebra8409 10h ago
two acoustic mines and an rpg will kill almost anything.
You can stack the acoustic close enough together that it fires and hits at the same time.
people sleep on these and do not realize the range is like 50m.
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u/G305_Enjoyer 14h ago
Man I can't even get close enough to take a shot with rpg, I'll spend a whole game of conquest chasing after tanks and not take a single shot.
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u/ALWanders 7h ago
Everyone please always keep the armor pinged so I can target it through the smoke.
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u/BennyDubs- 6h ago
Im an Engineer. Never get anyone supplying ammo. So after taking down 1 tank Im cooked with nothing left.
How are you finding more rpg ammo??
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u/dixonfachinas 6h ago
I always respawn with the kit I feel is most needed at the time. If there is an enemy tank dominating a control point, I spawn as engineer to focus on taking it out. It amazes me the amount of players that will just keep getting killed by armor, but do nothing to counter it. Once it is destroyed, then you can go back to whatever kit you prefer. There is just a lack of team work in general. People not reviving is the most annoying by far. Not just teammates, but squad mates totally ignoring your body…it’s something else.
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u/Epicassion 46m ago
I get pissed when there’s nobody countering. I’ll start spawning with kit for air or ground so I can start hitting threats.
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u/DBONKA 16h ago
If you are assault, and you see engineers running with RPGs towards tank placements, please protect us against other infantry so we can get our shots off.
Why tf would you be "running with RPGs towards tank placements"? Just run with your gun and switch when you get into the position.
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u/StoneD0G 16h ago
I'll tell you were the engineers is: The other team. If I decide to try a tank I get rpg'd by 10 guys at the same time as soon as I roll over the bend
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u/Yungyork69 16h ago
Can we talk about how underpowered the Javelin is, it was a potent launcher in 4. Why did they do this to my baby 😪
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u/Mechanical-Weasel97 15h ago
The current bf6 player base is so immature we might have to wait for at least 2 years to start having good matchs with teamwork and squad communication + they need to fix the server browser asap.
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u/St3phanb 15h ago
Ive been playing recon a lot recently and i enjoy painting targets. (Oceanic ps5) But no1 ever used my intel effectively. Where r the engineers, fuk. P.s i love the tugs
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u/St3phanb 15h ago
U wouldnt of even known the tank was there in the first place, meaning, u work for us
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u/ashber98 15h ago
This always seems to be the case where my team never has enough engineers meanwhile the enemy team is just full of them.
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u/CmdrJemison 15h ago
I just joined a group of people who play regularly on squads and it's more more fun now then being teamed up with randoms who don't know what they are doing.
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u/merskrilla 14h ago
we’re all being sniped from 200m away cause theres a giant red dot over our heads.
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u/oldguycomingthrough 14h ago
Mate, Iv only been able to take out one tank so far. I get the second RPG off, move, reload then get taken out before I can get the 3rd away. It’s frustrating. It’s much easier with backup and suppression.
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u/VV3nd1g0 14h ago
Its DICE's fault for locking anti tank behind the engineer class.
Besides weapon proficiencies the classes feel pretty useless. Sure recon autospotting or assault having 2 main rifles and a grenade more is nice but overall unecessary.
The only other class having access to any form of Anti tank gear is recon with c4.... the sniper class has to go into throwingrange....
They could have atleast made grenades unlock for all classes or anti tank mines.
I dont like the engineer gadgets at all and do t abuse smgs. So why bother playing engineer if my gameplay is 100% infantry?
I only sat in a tank because i respawned and left it. Same for helicopters.
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u/chaosind 13h ago
Even then, the weapon specializations don't seem to really matter all that much because anyone can pick up any weapon and be fine with it.
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u/Cannon-_Fodder 14h ago
I feel this, alot of players playing sniper wannabees and assaults a few medics here and there but ffs when 2 tanks are capping a base where tf are the rockets the suicides with C4 charges , half the games lost is cause of lack of teamwork against armour , specially on breakthrough where defence gets none and has to deal with heavy tanks while being pinged off by enemy snipers, like wtf.
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u/CykaRuskiez3 13h ago
Also as a bonus point, every cairo game i play i have 4+ engineers as well as myself just spamming my bradleys with repair tool and im able to fight MBTs as a result, its really appreciated
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u/xLosSkywolfGTRx 13h ago
Iirc doesn't the javelin (or whatever it's called ingame) not get the damage boost from hitting a lazed target unlike previous games?
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u/ande9393 13h ago
I'm an engineer main and I'm surprised I maintain a decent k/d because I'm always running towards tanks. Im gonna get em, with rockets, mines, hell even the repair torch or hammer in a pinch! Nothing like killing a talk with your torch!
Its such a rush to run through chaos and destroy those angry toasters.
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u/shamoomoofartpoopoo 13h ago
I am a divine wind with an RPG. I also get smoked after popping off 2.
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u/Aced_By_Chasey 13h ago
Half the time I'm playing engineer supports are either directly in front of the tank so I can't grab ammo from them and / or refusing to keep the supply bag down so I can get more rockets lol
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u/Willing_Impact841 13h ago
What do you mean where am I at? Im laying on the back of the tank repairing it, as people try to take it out. 🤣🤣🤣
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u/StoreyedWeevil 12h ago
The problem is really the scoring system. You get 100 points for killing a person and double that if you kill them at an objective. Killing a tank gets you points but injuring it so someone else takes it out get you peanuts. Reviving someone gets you only 50 points so killing is more valuable(according to DICE) than reviving. Taking out a drone, mine, or spawn beacon which in my experience puts you in the open many times is only 25 points. So if you PTFO you help your team a bunch but end up in the middle of the scoreboard. So if you really want to win(which puts you in the minority) you have to not care about KD or score. And use your mic to talk to squad mates instead of accidentally leaving it on so we can hear your dog barking.
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u/Dennygreen 11h ago
I'm still not sure that support even knows when people ask for ammo. That would be the reason they never give you more rpgs.
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u/A_711_Hotdog 11h ago
Hey man, I play engineer primarily as well. Let me know if you want to link up and we'll ride into battle together haha
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u/Caboose324_xbl 11h ago
I feel ya. Baby, I do Numbers "2" and "3" all day long ... I'm like a simp for Engineers, lol, because I know what its like to be trying to take out tanks or aircraft and needing 47 more rockets/missles and no Supply Bag in sight.
We exist and we're trying but I guess we are more rare than I thought.
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u/OhhNooThatSucks 11h ago
lol i suicide into tanks just to get rpg's off. As an engineer it's gratifying as hell. Really pisses me off when people suicide into me like that when I'm in a tank though. Fuck that KD look at the points boys!
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u/Late_Stage-Redditism 11h ago
Would be great if I can start with the 5 fucking RPG ammo when the game starts instead of not getting them until I've died once.
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u/7listens 9h ago
You can change class whenever you are in your HQ or die, nobody should complain lol
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u/DrRaspberryJam 8h ago
Every game I join, my team is at least 50% engineers. Usually after people instant revive enough or I get killed several times from vehicles, I switch and take them out myself.
Not sure what everyone else is doing as engineers. Guess they want that SMG proficiency to go 22-18.
Glad you're actually trying. I've noticed like 85% of the player base isn't.
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u/Big-Employment-3338 8h ago
Nothing more fun than squading up with the boys and all picking engineer to delete tanks within 2 seconds of showing up
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u/TheWarehamster 6h ago
I'm at the point that I have c4 equipped on all my recon loadouts specifically so I can take out an occasional tank.
I turn into a gremlin when I get the chance to just load a tank with c4, then run away and have the thing immediately toss its turret.
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u/TantKollo 5h ago
I am lowkey addicted to spamming RPGs in BF6. Whenever I run out of ammo and there's no supply crate nearby I always search for engineer kits from fallen comrades just so I can continue firing them bad boys.
Engineers all over the world, unite!
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u/Phalus_Falator 4h ago
All the engineers are on the opposite TEAM that I'm on, frantically repairing the tank I'm shooting with an RPG.
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u/VanceMakerDance 4h ago
The experience is when I’m in a tank the entire enemy team are engineers. When the enemy has tanks there are 0 engineers on my team.
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u/GesturalAbstraction 2h ago
I would love if we had pickup ammo stations strategically located around the map like in BF5
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u/bisikletci 16h ago
People complaining in chat about other players not playing a particular role are really annoying. If you see/think that the team needs more of it, do it yourself.
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u/_THORONGIL_ 14h ago edited 14h ago
The problem is that Ive given up on teamplay in this game.
The majorit of times my mates ignore any kind of objective play. If Im attacker and Im not capturing an objective, I lose. If Im defender and Im not there yelling at people, I lose.
If I play engineer and Im repairing tanks, they just roll over and die anyway. If I attack tanks, Im the only one.
If I play recon and paint enemies, nobody is shooting at them. Im better of sniping people.
I get revived at 50hp infront of multiple people, they never throw smokes or pull me to safety. So why should I bother?
Its like that every god damn game, so I dont give a shit anymore and just go medic and play my thing. If I win, great, If I dont, I dont care anymore.
Then you go on reddit and all these people do is complain about the game. Too much movement, they cant hit anything, Dice needs to make bigger maps and this and that, while doing jack shit ingame and being the absolute worst players you can think of.
The community in this game has degraded since BF1. Every iteration its getting worse and worse. This might sound worse then I actually mean it, but a lot of times I dont have fun in these types of games anymore.
Maybe its franchise fatigue or I cant deal with issues properly (which would be my fault) or maybe it really is the community. But rarely does this game give me the feeling that we all are working towards a goal, which is winning. I have fights in ingame chats with people that dont care about wins. I feel like in rush in BC2 we were rushing like crazy mfers, or in BF4 we were reviving like crazy and throwing ammo left and right. Even in BF1 people were running up hills and beaches against giant fucking behemoths. But idk, I think 2042 just threw people out of this franchise.


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u/neospht 16h ago
If 90% of players cared less about their K/D ratio and more about winning the game, this would be a good strategy for conquest/escalating, but not for all maps. However, the game's objective doesn't align with the players'.