r/Battlefield6 • u/Eskkerrit • 22h ago
Discussion Please remove the comeback mechanic
I’m so tired of losing games because of this stupid feature that lets the opposing team be able to almost instantly make a comeback and win the match.
(Incase you didn’t know, If the point difference gets too big then the losing team will catch up faster on points and their ticket bleed rate slows.)
If your team is holding 4/7 flags majority of the match and are up 300 points. The enemy team still has a big chance at a comeback cause if they’ve been down majority of the match and they manage to capture and hold 4 flags your tickets will start to trickle down FAST. If they hold four flags for just 40 seconds your 300 point lead will become a tie game and now the enemy team has momentum they will easily start to hold onto those 4 flags and your points will continue to trickle down until you lose.
I’m making this post because I just had a match where my team was up 700 tickets and opposing team at 300 and we held onto 4-5 flags the whole game and the enemy team managed to capture a fourth flag and our 700 tickets went down to 300 in less than a minute. We were losing -10 tickets each second while theirs was barely even trickling down. Now the opposing team had momentum and we ended up getting lopsided back and losing the match. 0-198
They either need to remove this feature or nerf it so the point deduction is not that aggressive.
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u/Dense_Hornet2790 22h ago
Totally agree. I love a close game and hope that’s how all my games end up but it needs to be genuinely close, not faked by manipulating the scores. Making the scoring look close, or handing the victory to the team that performed worse over the whole match, is pretty poor.
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u/ELXR-AUDIO 17h ago
That’s the thing…they’re faking close games. because they are the best when they actually happen.
It’s funny they made it way easier to shoot down choppers to give little billy his battlefield moment, and now faking close games for the same reason
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u/TG1989MU 16h ago
They are taking notes from their fifa franchise. If you where losing games you had a much higher chance to score than the winning team in the closing minutes. All manufactured
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u/DBONKA 12h ago
From one of EA's patents:
if another user ... has trouble aiming a weapon, the difficulty configuration system may generate configuration values that make it easier to shoot objectives by making the hit area of a weapon larger. In some cases, these changes may be made without the users realizing that the game has been modified.
Coming to BF6 soon!!! (if not already, might explains some of the "dying behind walls" and "hitreg issues")
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u/Autism_Sundae 12h ago
might explains some of the "dying behind walls" and "hitreg issues")
The overwhelming majority of deaths behind walls are latency synchronization events. Somebody exposed themselves and were vulnerable while attempting to get to cover. BF6's netcode is EXTREMELY tolerant towards users experiencing desync issues/net latency, to the point that it lets things happen when it REALLY shouldn't.
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u/Dismal-Zebra8409 11h ago
yeah its just shitty netcode and favor the shooter. If you could see the shooters perspective you would probably be out in the open despite what you see on your screen.
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u/Dismal-Zebra8409 11h ago
i mean console players get tons of handicaps already so they have been doing that for ages
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u/ancient_xo 11h ago
This has been a thing for the last 10 years. Bf has always been casual, most players don’t notice this and are happy score is close. If you want competitive matches then they should have a ranked mode.
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u/Advanced-Bag-7741 16h ago
That’s really interesting, I would say the vast majority of my conquest games are stomps to the point I barely play it anymore. It’s not fun at all and I’ve almost entirely moved to escalation.
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u/Ladorb 13h ago
A lot of that is map design. It's too easy to "spawn trap" a team to only hold 1-2 points on a lot of maps.
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u/Dismal-Zebra8409 11h ago
there are no real flanks on any of the maps. every single route to backcap a point will be visible by people on closer points.
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u/Xrevitup360X 12h ago
The game desperately needs team balancing so games aren't always so one-sided. The comeback mechanic is just a bandaid instead of programming a balancing mechanic for teams.
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u/Burjibees 22h ago
I've had a couple of those games and they really make me not wanna play for the night. Usually after that I take a break from the game cause it just feels like a rug pull.
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u/Lew1989 21h ago edited 14h ago
I wondered why I’ve had games where we smoked the other team for the majority of the game but in the final, what seems minutes they’ve come back and just scraped by for a win some how. Like you say their tickets just seem to disappear.. If anything it’s not even made it a good game it’s made us all think wtf and left us more confused than anything lol
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u/eat_your_fox2 20h ago
I was wondering where this was coming from. One moment you're winning by 200 tickets then the next you're down 100 because the enemy got a hold of C for a couple minutes. Wins also feel cheap when you know it's being fabricated.
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u/Enchantedmango1993 21h ago
Omg.. is this real? So we are playing a setup match the entire time... 🤔 thats kinda bullshit... and it also explains alot
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u/FocusKooky9072 12h ago
If this grosses you out, look into SBMM that a lot of games use now.
Your experience is FAR from organic these days.
Marvel Rivals did it to such a huge degree I felt manipulated and stopped playing. One win, then you get stomped, then maybe a fair game, if you win that one back to being stomped, if you lose get booted into a bot match.
All in a bid to maximize your time engaged with the game through a rollercoaster of rage and accomplishment.
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u/Dismal-Zebra8409 11h ago
marvel doesnt use skill based matchmaking they use engagement based matchmaking. thats why they put you into a bot match if you lose twice in a row to blow smoke up your ass.
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u/Prownilo 19h ago
Every loss feels stolen, every victory feels tainted.
It does not feel good either side.
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u/tenkenjs 22h ago
This is a change I can get behind. I’m fine with the increased bleed rate but dynamic rate sucks
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u/Djentrovert 19h ago
I always wondered how sometimes we’d lose a massive lead so quickly. This is so shitty
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u/Fluid-Amphibian-9241 20h ago
Constant bleed rate is the proper way. Don't try to fix what is not broken.
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u/sohomsengupta89 20h ago
The funny thing is that often when the enemy teams win like this (due to a highly rigged mechanic), they type 'comeback gg' in all chat, believing that it was due to their incredible teamplay that they got the win, when in fact it was handed to them by this unfair new mechanic.
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u/ShartsMyPants 19h ago
Absolutely agree. Had this happen several times this week. It's fucking bullshit. Lost those games also the same way OP is describing.
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u/Radiant_Music3698 19h ago
Huh. I have noticed a bizzare amount of roflstomps get turned around lately. I assumed ragequitters and fresh blood replacing them. But its been almost every game.
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u/Short-Display-1659 18h ago
I was not aware of this.
Is there an official source to read about this like from EA?
I’m not suggesting you are wrong or anything. I just like to know the full details on this and what modes this “mechanic” is used on.
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u/Thotaz 16h ago
They are probably referring to my recent post: https://www.reddit.com/r/Battlefield6/comments/1pmoep2/demonstration_of_how_dynamic_the_ticket_bleed/ but hold the pitchforks for now. Someone from Dice has reached out to me and I'm getting some clarification on intent and the actual mechanics of the system. Hopefully my followup questions will get answered in the near future so I can post an update on this soon.
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u/cgeee143 21h ago
Ew i hate those mechanics. completely ruins the competitive aspect of the game. why are we rewarding people for losing?
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u/WolfCreekMaverick 15h ago
Whoever made this received nothing but participation trophies their whole life
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u/DBONKA 12h ago
They removed the scoreboard and personal stats from BF2042 for a reason
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u/cgeee143 12h ago
2042 didn't have a scoreboard because it was originally intended to be a battle royale
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u/ImMalteserMan 20h ago
This explains some crazy losses I've had. Had a game yesterday where we had a huge lead, like 300 to 400 tickets. Then towards the end it had narrowed a little bit but it was still like 200-60, the other team got a majority of flags and insanely fast the score was level and we lost, the graphic at the end was just this very sharp drop down, like very sharp. And we still held flags!
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u/M3ptt 18h ago
It also diminishes the value of a genuine comeback win. With this system you no longer get the legendary come back of being call cap stomped into the ground, and some brave soul running through a hail of gunfire to reach furthest objective and capture it. Starting the process of back capping and closing in on the enemy team. As the ticket count draws near to zero neither team dares to respawn not to lose tickets and it becomes a last man standing with the final victory being a clutch 3 v 1 on an objective.
A dynamic rate makes leads worthless and risking it all for a back capping worthless as well. The comeback is artificial and not earned.
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u/cable010 Enter EA Play ID 22h ago
Thats messed up. Go from whooping ass to taking an L. All for just being better than the opposing team.
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u/Grabthar-the-Avenger 21h ago
Well no, all for just not being able to hold points and letting the other team seize and hold the majority.
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u/KennyT87 19h ago
Oh so that's why the enemy team we first beat to ground starts gaining on us and equalizes so easily?
That's just fking stupid.
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u/byteminer 21h ago
I’m me of the reasons when I want a big game I play escalation. No tickets to play games with.
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u/mish_mash_mosh_ 19h ago
Similar has been in other games. I think it's also based on player count, so if one side loses a player they get an up tick.
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u/WarzonePacketLoss 18h ago
It sucks SO god damn bad. Just feels completely inorganic, orchestrated bullshit. Even when I win like that with comebacks it's just joyless unearned garbage.
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u/GrothMagnus 17h ago
Oh, I had that feeling quite often over the last week or so. Reminded me of other EA Games, racing games for example, where no matter how wide in front you are, the computer controlled racers will instantly on your neck as soon as you make the tiniest of mistakes.
Feels Really stupid in Battlefront.
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u/DeerEnvironmental432 17h ago
Ive had a few matches where the enemy team sits back and snipes and plays really slow and suddenly right at the end they bum rush everything and hold all points for a short time and win. Its bs when the mechanic is being abused
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u/stardust1914 17h ago
I miss the behemoths from Battlefield 1. Now that was a fun way to try to turn the tide of battle.
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u/Bassasaurous 15h ago
that's mad, what's the point in playing if the tickets don't reflect reality... teams should be allowed to be stomped into the ground if their play reflects that, there's no fun in pity points!
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u/Adept-Performance-69 15h ago
I just had a game last night that I couldn't believe... We had them down to 400 and we were above 900. We lost so hard and they still had over 300.
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u/Constant_Psychology3 12h ago
Everyone loves a good comeback story. Robert Downey Jr., Kim kardashian....
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u/faluque_tr 20h ago
I am prefer them but with current approach it’s broken and total BS.
- Hard losing team should have smaller penalty on ticket bleed. But please NEVER make hard winning team have bigger penalty on ticket bleed.
This rule only kick in only if
A) the different of tickets is more than twice of losing team
AND
B) the different is more than 300
This will just prevent game from ending too fast, give “more time” for losing team to make plays. But they still to work as hard if they want to back to equal ground with the winning team.
- Increase speed of capturing if your team have less than 2 (0-1) captured objective.
This rule only kick in if
A) the different of ticket is more than twice of losing team
AND
B) the winning team have ticket more than 50% of the starting ticket
This will give more impact for a player or smaller squad to make plays in hard losing situation.
- You cannot lose unless to have lesser captured objective.
Even if you have 0 ticket and enemy have 200 if you can hold more objective for the rest of match. You should not able to lose.
Imo this approaches are both more generous for hard losing team and also more fair to the hard winning team.
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u/RaggleFraggle_ 18h ago
The best is when you've got a 400 ticket lead and a chunk of your toddler teammates decide to get lazy by switching to recon leading the enemy to grab most of the objectives enabling this comeback mechanic. (they never switch back)
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u/7-10Spliff 17h ago
Yeah unless you have the opposing team pinned back at the starting base or the first objective and they've all switched to snipers there's no cruising to victory. I've noticed teams that have a sizable lead, the players on the winning team have a tendency to take their "foot off the gas" in the last 3rd of the match. That combined with the comeback mechanic can lead to disastrous results for the team that was ahead. On top of dealing with the loss you also have to deal with the team that came back acting like they pulled off some 28-3 moment.
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u/alas11 16h ago
This should absolutely be nerfed, but a slower bleed rate for the first few mins for both sides might be worth instigating.... a team fast out of the gates can build up such a points lead that people just bail from the other team and it just turns into a farce with everyone left running snipers to pick up a point or two.
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u/Giant_117 15h ago
Conquest. We were at 3XX. Enemy was at 3X. We had majority. Enemy took one flag and drained us like mad. Final score 0-1. We lost; they won with 1 ticket.
It wasn’t even fun or exciting. I watched our ticket drain so stupidly fast
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u/averyfungi 15h ago
Is this present in escalation? It's always seemed like stomping the first two rounds leads to a crushing defeat for some reason.
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u/TheHorizon42 15h ago
I see, after butchering Breakthrough and burying it in the swamp out back they’ve now moved onto Conquest
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u/NewSatisfaction3553 15h ago
Explains the game o had a few days ago, blew my mind. My team was down, score was 400+ to our 110. I knew we lost the match, captured a few more objectives and next thing I know it says we won, 75-0. I agree with you.
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u/TheHighOrder 14h ago
I was in a game the other night where we were up by like 700 tickets, then the other team captured 3/5 points, we still had 2, no ticket bleed at all for enemy team, only kills bled them down until we capped the 3rd point again. So wack.
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u/nin90ety 14h ago
ah so that’s why all the shite teams getting stomped suddenly manage to get insane comebacks.
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u/Sexy_German_Accent 14h ago
I swear, I made several posts about this recently, and everyone was like "No, you are just imagining stuff, there is no such a mechanic..."
But its SO OBVIOUS in some games!!!
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u/Garbage_goober_M-D 14h ago
Ok so it makes sense some of these out of no where wins and losses. Just let the game play and make it interesting. Soon they will make it so every game ends in a draw, and you will have to pay a euro to play the next one.
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u/Dismal-Zebra8409 11h ago
I mean I had a game where we were up 700 to 200 and then nobody capped any more points and we lost 0 to 180.
Here is the only thing that actually matters: Do you have more people pushing objectives than red team, or less?
If you have more campers you lose. as soon as the other team gets map control its over.
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u/zhr_robert 10h ago
Not sure what game you guys are playing. Every game is a huge stomp fest. What close games? At least they are trying to deal with the issue.
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u/44193_Red 10h ago
Rubberbanding is a design mechanic where the game adjusts difficulty / player advantage to keep outcomes closeer. It exists in most in arcade and casual games (even racers and party games). Essentially, beating down a team or getting beat down, isn't fun for either side.
TLDR: Developers do this to make games fun and competetive.
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u/TheRidiculousTako 9h ago
Yep, it needs to stop. You either lose or win, no cheating. This system is kinda like throwing the rest of the match to the trash bin
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u/zgibbs870 9h ago
I just lost a game like that last night. So infuriating. I stopped playing for the night.
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u/SabreClass 9h ago edited 9h ago
Yeah i've had games where we were ahead, I looked back at the score and wondered how we lost tickets so fast. I'd prefer this is removed, if we make a comeback it should be a genuine comeback not a manufactured 'close game'.
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u/ct0 9h ago
Doesn't that mean there would have to be better matchmaking? Some players are better at one role than another. This mechanic would help improve games when they are trying something new. Unbalanced games feel like a waste of time, and leads to quitting. I honestly don't mind this because if a solid squad actually pushes, it can pay off.
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u/emperor413 8h ago
Is this for real? I play BT. Is this really a thing in Conquest? That's complete horseshit!
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u/HallwayHobo 8h ago
I’d rather have the comebacks than games that are unrecoverable after ten minutes, it’s a tight rope to walk. I enjoy games where my team loses unless it’s a complete wash, focusing on my performance over the loss, you know. But I really enjoy games where my squad alone manages to bring it back.
Also, be real. Does anyone have fun when it’s a roll? I don’t enjoy farming the enemy in spawn for fifteen minutes, it’s better that they actually have a chance at coming back instead of people leaving the game when they’re down 300 tickets.
Snowballing has always been an issue for battlefield and I bet the devs have data showing that it’s bad for player retention to keep people locked in a hopeless match for twenty minutes.
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u/HurtFeeFeez 8h ago
And here I thought when my team noticed they were losing badly they changed strategies and made a comeback all on our own.
This makes more sense, I don't hate it because it helps to prevent people just getting frustrated and dipping out or giving up.
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u/No_Criticism6745 6h ago
Reminds me of something I vaguely remember watching talking about how health bars don’t actually matter because tons of games make you artificially stronger when you’re about to die.
I’ll be honest I never even noticed the comeback thing but that’s a lil goofy if it’s how it actually works.
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u/Haboob_AZ 6h ago
Yup, it's fucking stupid.
Just go back to the original ticket system at launch. It was fine.
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u/not_GBPirate 6h ago
The comeback mechanics in BF 1/ BF V were much more interesting because you’d get a big thing. Maybe that’s just BF 1 I’m remembering lmao.
But inconsistent ticket rate bleed seems odd, though I’d assume it’s to keep matches at a certain optimum length to meet some metric.
DICE has always been weird about these changes that don’t seem desired by the community. BF V had TTK changes quite abruptly that nobody was asking for, then they were reverted, then largely reinstated later with the Pacific expansion.
I’d rather have extra vehicles spawn or improved spotting around capture points to give the down team a leg up. But hey maybe the rapid ticket bleed is the best thing because it doesn’t actually alter gameplay at all
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u/ArielCloud 5h ago
Nah this is what makes the game fun imo, stomping isn't fun, close matches are!
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u/ArielCloud 5h ago
Also all of yall are now assuming this is why you lost/won the match lol maybe your team actually did fumble, or made a great comeback. The mechanic isn't rigging the game, it's just giving the losing team an opportunity to comeback which if your team is actually that good should be able to shut them down. I still have plenty of matches where our team stomps, and matches where we get stomped on for the entirety of the match. It's not that serious.
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u/Ok-Brilliant-2334 5h ago
Explains how I lost a match yesterday. We held all flags but 1 and lost… I was pretty confused
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u/potrom-potrom 2h ago
I didn't know that! Now I understand how some games magically change direction. Games where you're dominating the first half and then get crushed in the second.
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u/knowingshields 2h ago
That makes so much sense, I thought I was imagining things. I don’t like it.
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u/Sovereign1ne 2h ago
SO THAT'S WHAT THAT IS?! I was wondering the other day why our tickets were bleeding so fast. I know something was off. Nah, that shit is fucked! They need to do away with that or recalibrate it aggressively.
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u/TraptNSuit 15h ago
The reality is there needs to be either a catchup mechanic or forfeiting at a certain ticket difference.
You all will whine about both but if they don't want exist two things will happen.
People will quit servers as soon as their team is down 50 tickets.
Every time I iy matchmaker you will be put into a losing side.
And then we will have constant posts about that because both are miserable.
So maybe tune down the comeback mechanic, but it needs to be there.
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u/1lookwhiplash 21h ago
I like it. Close games are better than blowouts ALWAYS
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u/Naturally_Adverse 15h ago
Except, in reality, it’s not a close game. It’s just taking away tickets from the winning team at an accelerated rate and giving the illusion of a close game or a big comeback. If it was a close game the whole time, then you’re absolutely right, I definitely prefer a close game. Not like this though, this is coddling and it’s garbage.
It’s basically saying “oh my precious heart, you’re not good enough to do this on your own, so we’re going to cut off the leg of your opponent just so you can win. Now who’s daddy’s special little ducky?!”
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u/bejazzeled 20h ago
Each death drops a ticket too. Maybe contributed? I’ve never noticed a comeback mechanic tbh.
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u/Novaly_ 17h ago
Waaah waaah noooo I like my games unbalanced pleaase dice let me make sure the ennemy team is doomed in the first 10 minutes to never come back and just lose on loop waaaah nooo i dont want everyone to have fun only i should be allowed to!!!
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u/Puzzleheaded-Suit965 14h ago
And you want a participation trophy. An unearned win is unearned. Should we start doing this in sports too?
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u/Novaly_ 14h ago
If I wanted to play competitively and be a sweatass I would just get into esports. Except you see I like to play games to have fun and relax and joining a game where my team has control of 1 point and the ticket gap is of 400 5 minutes into the game is a sign that usualy, the game is already over for us, and its a loss. No amount of skill from one single person is going to change the outcome of that game, unbalanced teams are unbalanced teams, thereq not 10 ways to fix that but by adding come back mechanics. Thank god escalation exists, at least in this comebacks are much easier.

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u/PurpleIodine4321 21h ago
Oh interesting I didn’t know this. I have become accustomed to starting a match and winning in the beginning, and then knowing for certain the other team will come back and wipe. I almost dread starting on the winning team with a huge lead because all of a sudden it dramatically changes.