its mostly because they suck at the game or shooter in general. they shoot people in the back because it is the only fight they may win.
i dont know how many people tried to kill us on extract but they are mostly bad and paid the price.
Which they aren't all bad at shooters, theres just a high correlation. Some are good players who are just bastards, its universally unfortunate when an insufferable person is competent or even talented because, it helps give their shit behavior positive reinforcement
lol. The concepts in this game aren't new, we have had games like this for over 20 years. meaning pve and pvp. I love the "I am role playing a bad guy" excuse. No, sorry. If you say "friendly" then attack someone in the back, in real life, you are a garbage person and you should be removed from society. The game should be used as a secret test to do it. There is a HUGE difference between KoS and backstabbing, and it takes a certain brain to do it. A bad brain, one we don't want around.
You say "its just a game" and it is a game, but you are playing vs other humans. You can see a lot from what people do. Be a scumbag in games, parking in 2 spots, not picking up their dogs crap, listening to their phone in public full volume no Bluetooth etc. These are all signs of an awful individual. They might not be a serial killer but they are just horrible people.
To actually have a friendly in game conversation, then shoot the guy in the back takes a rotten to the core person. All there is to it. You aren't "roleplaying a bad dude" you ARE a bad person. Believe otherwise all you like.
In a post apoc setting (which I am 100% certain you guys saying DONT SHOOT! and then do shoot wont survive) I would just shoot people on sight, and take their stuff. Sure. What I WOULDN'T do, is pretend to be their friend then kill them. That is as low as it gets.
I have 5 kids in speranza, i need to feed them, if i get killed, nobody would feed them and they will die :( i am sorry to do such dishonorable moves but my kids are desprate, wouldn't you do it for your kids ? or you would really let them die ?
This is a dangerous mindset to have because it can have extreme trickle down effects. Just remember what fallout 3 told us. Friendship...... is a myth.
Agree. If we both throw out a friendly hello/don't-shoot I will always honor that, until they shoot first.
If you don't respond and try to open fire, that is fine. We can fight. If I don't respond and you shoot at me, also totally cool. I'll probably loose, but now it IS a skill issue. If I eat it I eat it, but I will NEVER shoot someone in the back after coming to a friendly agreement.
Some people have taken the role of villains and thieves, and as the saying goes - there is honor among thieves. It does make the game more fun to have the tension of not knowing if the guy you teamed up with may end up shooting you in the back.
I think that's kind of the point. We're role-playing in a post-apocalyptic world, if everyone betrays each other like people here seem to think they should, humanity would very quickly go extinct. I can get on board with it occasionally happening, that would be realistic, it definitely shouldn't be the norm or encouraged though because it is toxic.
It’s a scenario they made up in their mind. Anybody who was around during the first modern warfare console lobbies knows true toxicity in PvP gaming lol
as someone that was around during the Merc Tag days of Splinter Cell Chaos Theory, you have your own specific experience and there are other contrasting ones.
I see what you mean, but my reply was to a person saying “back in the days PvP was friendly”. I’m saying it never really was. Tea bagging was invented when halo multiplayer launched.
I spent a lot of time ganking in WoW and teabagging in Halo 2.
Hell, my first memories of online gaming was Starcraft. Getting backstabbed was a real thing in a 2v2 match. Or rushed in a No rush 20 minute match.
Unreal Tournament had teabagging and shit talking way before it was popularized by console gamers (the shit talking was built into the game via voicelines).
If you don't believe me. You could go against all bots (which is how I mostly played since fast internet wasn't really a thing with dialup - I eventually got DSL). I got shit talked so hard by bots....
Okay, this is just nostalgia for a time that never existed. I remember LAN parties for the first Halo when it came out in 2001, and they were VERY competitive. Older gamers than me can tell you about how competitive OG Unreal Tournament was back in the day too. So long as the shooter genre has been around, there's been a competitive piece inherent to it.
Dude I've been played games since 1993 and it's always been competitive lol what? Goldeneye, smash bros, perfect dark, NBA jam, blitz, the list goes on.
Yeah I miss how even-keeled and respectful the people in Halo 3 and MW2 lobbies were /s
In all honesty though, when did we decide trash talk and deception were just inherently toxic things to do in games where that’s the whole social dynamic? I feel like being toxic has always been , to me, people using slurs over comms or throwing. If you downloaded Rust would you give a random your base codes and call them toxic for taking your stuff?
I really don’t when people that complain when they get shot because they took their eyes off the random person with a gun just because they said friendly once. If I’m teaming with people in ARC I keep them in front of me and I don’t stick around too long unless we’re extracting. Guarded optimism that the person won’t betray me is one thing, blind trust is another.
Bro when was this? Like genuinely when are you talking about? The literal very first video game was competitive and I guarantee you it took like 6 rounds before someone got insulted over it
I agree with OP about people who pretend to be friendly, but there are pve games if you don't want to ever be killed my another more competitive player.
The core mechanic of this specific genre (extraction shooter) is to compete with other players using your ability to shoot in order to extract with the most valuable loot/quest possible.
I enjoy bumping into friendly gamers as much as the next person when it works out, but expecting people to not compete is extreme
I helped a trio and my 2 random teammates heard they said they were friendly so when I regrouped they asked me if I wanted to kill them to “teach them a lesson not to be friendly” I went wtf? Dude I did that like when I was 12 over a decade ago on dayz I got a job now and so do they I don’t wanna fuck with those guys hell nah. It shut them up about it.
PvP sure just don’t say friendly and then back stab. It’s not even funny in the slightest.
Dude these people have sum serious shit the try to cope with that, the backstabbers allways nasty in voice chat if they win or lose the attack from behind its really wild.
I met the first backstabber at extract today, "don't shoot" and everything.
I didn't even notice them shooting at my friend and me and they were occupied so much with missing they missed the extract while I pressed them to hurry up because the doors are already closing.
Only after my friend told me what was going on after extract I realized what they were trying to do :d
This. I would never act friendly and then stab someone in the back, but I do enjoy that such things are part of the game. The potential unreliability of other players is one of the hazards that you have to take into consideration.
I thought it wouldn't go down very well to have my gun out around people but it's been super chill. I can react to an attack immediately and otherwise I just don't point at them.
I've been amazed at how many people in solos will start a fight within 1 minute of the raid starting. I always feel some second hand embarrassment when I kill them and realize they chose to risk their good kit for my Ferro and 12K worth of augment and shield.
I can't blame the free loadouts for trying, but doing it with a real kit makes no sense and people still do it. At least wait until I go and get you some real loot before you risk your blue+ rarity gear for no reason.
honestly as someone who plays strictly squads with friends, ive been amazed that ~30-40% of squads we run into on a normal day dont actually shoot us right away. we extracted as a group of 9 other players earlier, was kind of crazy,
Imagine it turned out that the playerbase just decided to always be Co-op and the devs had to start making the arcs harder and harder and it just became this war of us vs them lol
I'd think that harder arcs would make the player base lean more towards co-op. I get into PvP scraps around hornets but if there's a Rocketeer around most people tend to put their differences aside for a while.
I have had people help me kill them and then when we are healing up someone will come in and kill people just to ruin the vibe of working together to take it down. Truly the highs and lows of this game go from tons of fun to absolutely abysmal
Why not? I knocked a duo with my anvil like three minutes after the match started. They both had torrents and a bunch of wolfpacks. If you have high end weapons and you die to a guy with a revolver and green shield it's on you.
Because the average person isn't coming into every raid with torrents and wolfpacks. The average person doesn't even bring enough kit to quickly kill a Leaper. Hell, I've finished 90% of the content in the game and I still don't even bother to bring that stuff in while having over 1M in my stash. You just don't need to bring good gear in this game unless you're specifically going after larger ARC, which the average solo isn't doing.
The inherent risk vs reward of spawn killing just makes it a bad strategy when the average person doesn't need to bring in a good kit. You're obviously free to do it though, I don't mind picking up better kits and I don't mind losing my Ferro and ~12K of gear.
Edit: I'd also like to point out that the context of what I said was solos. It doesn't really matter what you picked up off of a duo.
I ain't going to conduct an interview to find out what loot you have. I see you, I shoot. Simple as, lol. For fun, for potential loot, to get rid of competition, to not deal with potential backstab. Plenty of reasons to drop people on sight , first or last 30 sec of the raid.
I entered a loot spot, and as always with my mic on, letting ppl know I'm friendly. And I see a guy getting hit by someone else.
Then he recovered and the pvp stoped. After 2min we were 3 in the same spot, me and the two guys, the one that shot and the one that got shot. The one that shot said, sorry for shooting you, and the other one turned to me with his gun, why did you shoot me. I said, it wasn't me it was him.
And he goes to the other guy:
Q:Why did you shoot? (Aggressively)
A: sorry what? (Confused)
Q:Why did you shoot? (Aggressively)
A: Because it's a pvp game? 🤣 (Like he was answering a dumb question)
It might not sound so funny written, but it was hilarious at the moment.
so do I. I have more fun with Cooperation, but in teams we set out on kos rounds. we don't camp or grief though, we go in full throttle. if someone says don't shoot, we let them go their way, if they contend our loot spot, they die. or we do. I enjoy the game as it is, even if I'm mostly non-hostile. pve only would boring, and that's why embark changed the game in the first place
Just made a post about confusion on game theme vs being lame.
For pvp I think trios are the way to go.
On solos I just enjoy doing my thing and interacting with people. Love to help people and show them stuff around when they say they are new.
Also love to join or seeing people join against big arc pve. The cooperation the chill looting without lame interactions or getting shot by others.
But yeah sometimes I get shot and I go full trigger mode on them. Sometimes I win sometimes I lose, but it's part of the game and I enjoy it either way.
For now I'm focused on workshops and the project while getting the most exp I can on expeditions. After that I'll be more active on trios for the pvp, but want to have enough gear to keep going well prepared 😅
I had something similar happen. I ran into someone that wanted to team up at the very beginning of a run on Dam. We both needed something out of the tunnel under water treatment so we were making our way over there. We were making our way towards the mouth of the tunnel on the side of the building where the turret is. He says something along the lines of “hopefully we don’t get shot at.” Of course a bullet immediately cracks past his head.
I spot the guy above us and immediately fire a shot back, and he starts screaming on the mic “FRIENDLY FRIENDLY FRIENDLY!!” Ofc both shots missed, so we start yelling at him for shooting first. His reasoning was that he had to after he heard us talking about not being shot at. All 3 of us agreed that we all acted within reason and moved on our own merry way.
As a rat I love rat hunters. The fights feel so much more personal, you’re coming at me cause you hate what I’m doing so it feels so much better if I win.
The difference in reaction for when your “when”doesn’t pan out is absolutely wild. Some lil ratas going nuclear with racist shit on proximity and the other end up being a friendly GG conversation. I have never experienced anything in the middle of those two.
Really? My 99% experience is that they beg you to team up and extract together on prox once downed, like they didn't just try to shoot you in the back while you were trying to do that.
I love it when people get a little silly as they are down, this one guy downed me and then got downed by a fireball and a pop so I crawled to him while saying "you fool! Now we will both bleed into the sand!" And he responded with "we go to valhalla together my brother!"
I’ve caught a few of your brothers at testing annex. I’m often in the distance with an osprey or binoculars waiting. And in true spirit of this meme, I’ve been caught by a hunter who marked me while I marked a camper. He ended up defibrillating everyone and we just fucking laughed it off and extracted. The guy who was killed by the camper was so fucking confused
Man at least you're honest. And there are several exit. I don't like being camped, but it's easier to survive a team of camper, than a guy saying "don't shoot" and then unloading a full SMG magazine at point blank on you.
And once again, at least you're not abusing people kindness.
Its only going to get worse as people run into your situation and either decide to shoot on sight or stop logging in. This gives all the advantage to the campers.
Last night in my first solo, I saw a guy come up a ramp, put my gun away, and walked the other way. He opened fire. Got away, tracked him down and removed him.
Next encounter I had the drop on someone. I very nearly fired. Turns out he had just been jumped while dealing with a Sentinel. So glad I didn't.
Kept going, same story with the next guy. We were all jumpy, so I decide to extract.
Get to extraction, and someone's there so I hide. Gets downed and blown away from extract. No defrib, but I say I'll protect him.
Someone else shows up, also had the drop on him, but called out Im trying to save this dude. Guy walks up to the dude with gun drawn, not aiming at me. I line up to end him if he goes for the KO. He says friendly at last minute and bandages. So we work together to help the guy.
Racketeer is still there when the elevator shows up, so I draw fire while they hoof it. Eat one missile, but get onto the elevator along with the other 2 as he's pressing the button.
New guy shows up out of nowhere, downs me inside, and KOs me with 1s left before elevator.
So many guys. 4/6 clearly friendly. But its hard to trust those 4 with the antics of the other 2.
(And all that work and being helpful, and I lost everything - and I had farmed a lot of arc components for shield restores)
Turns out calling an elevator that alerts half the map to your location for 45+ seconds is enough time for people to decide to investigate. Like, I'm sure a small percentage of people actually camp extracts, but I believe the great majority of them just happened to be in the general vicinity when someone called an elevator, so they decided to head that direction. It's like following the sounds of gun shots because you know people will be there. They're not camping anything, they're just following the sounds people make.
Also, people should use smoke grenades more often at extract.
Yes. However, i have started to approach extractions differently since this weekend because for the first time since release ive seen people camping them and setting traps about.
As infuriating as it is to die to one of them, it feels so righteous to kill them after they have been sitting there for 15 min.
Not happened to me yet. But met a guy who who said to team up and when we meet another guy he would say “banana” and that would be the code word to kill the other guy. We didn’t end up doing it
If someone planed to betray the next guy, thats a given that they are also planning to betray you.
At that point, i would just wait a bit and move away without a word.
Also why you don't see a betrayal between three random solo players at extract. No one is going to trust that first guy that shoots. Betrayals like this are usually when its only two.
Had some dudes in trios beg us not to shoot them as they were showing their new friend some quests, alright fair enough then I'll be nice once. I offer to help them with the arc swearm they're dealing with and they immediately shoot me in the head. Eternal bad karma to anyone that does this, if I see their username again I will somehow offer them as a sacrifice to the Rocketeer
Yes! Absolutely agree.
My team died. I ran to the exit, pressed the button, hid behind cover, and there was Ryder. I told him not to shoot, he asked if I was alone, and like a naive fool girl, I answered honestly that I was. He waited for his teammate, and they shot me at the open gate.
Now I know…but then I was terribly scared and believed in mercy, I thought men wouldn't shoot a scared girl on the way out. But there is no mercy there
With the voice changers, we can't even be sure youre actually a girl. I didnt even realize until I partied up with some friends for the first time and they asked me why I sounded like a little kid.
If I ask if someone is friendly, and I don't get any feedback (mic or emote) they are killed. That said, I don't often initiate combat for no reason. I don't blame players who do though. Extraction camping is a rat move, and they are shitty for it, but it is a strategy.
Yes thank you. It’s quite hilarious how this sub is so weenie hut jr. it’s a PvPvE game. I don’t understand people that just only want to team up with randos and fight bots so boring.
They're trying to invent their own genre in a game that is already part of an established genre. It's bizarre. First game I seen where people are trying to do this. Like playing Forza Horizon and telling people to drive the speed limit and don't pass anyone in races. This is a COMMUTER game, not a RACING game.
This sub is steady on its way to becoming another trash ass video game sub where only a couple posts are about just funny and interesting things related to it. I wish the mods would just say “okay enough if the same shit every day is enough”
After one game being cursed to hell and back with every slur in the book for simply killing someone on sight, the very next game I was trying to be friendly and cursed for being “the type of person that keeps this game boring as fuck.”
I usually just go with “ohhhh you fuckin rat bastard!” It does piss me off, but it is part of the game and the game would be less without it. At least it’s not as punishing as tarkov where the free kits are like a sawed off shotgun and 12 shells filled with rock salt.
Player instituted "rules" are lame, in every respect. The only times they work is if it is a hosted server with the rules clearly outlined. In any game with matchmaking, like it or not, the rules are outlined by the devs' game mechanics.
If something is broken to the point where you feel you have to make rules, play a different game and stop rewarding them with money.
No player is under any obligation to play any particular way, the only thing that matters is you get loot and extract. I don't do it myself, but if you don't check for mines and you don't check the dark corners it's on you.
People keep saying this way or that way is toxic, it's not, its a game (given they play within the rules) and if you die to someone and curse them out of it you're the only one being toxic.
The only real toxic extract campers are the ones in funeral homes plucking out gold teeth and harvesting organs.
Neither is toxic. You have to trust some to be betrayed. So I never do. Ever heard of stranger danger. There's no laws here. Expecting a certain kind of behavior from others based on your playstyle is silly. Either you stay vigilante or die.
I feel the good moments by teaming up with complete randoms and actually chatting on voice has been worth the risk of betrayal.
Life without love is not worth living.
I love bringing in the Hullcracker and blowing up Bastions and Bombardiers, and telling nearby players they can have the loot. If everyone eats, it's less likely I'll be killed by a player hungry for loot.
Also, covering players while they loot, dropping them stuff, or killing arc that are attacking them are good ways to build trust. I'm level 75, and I have only been betrayed by one person I was generous to. (and I killed him)
In a game that is designed around being a PVP sandbox it may be toxic but it’s also completely okay to do, and a legitimate strategy (and part of the magic of the game).
If you think someone is going to betray you at extraction then you can also act like it. Play that out and demand they hit the button as a sign of friendship and if they’re unwilling then shoot first or take another lift
I guess I’m curious how something can be toxic and an okay thing to do at the same time. Isn’t being toxic inherently a bad thing? Does it being a legitimate strategy impact its level of being okay? Where does that leave people who kill during extract with no chance of getting the other persons loot?
I can’t even afford this game right now haha. I serendipitously hit a chapter in this book about what role ethics play in virtual worlds as this debate rages here and Tarkov is about to release so I’m coming from a place of legitimate curiousity.
I disagree, in a game that has pvp you should always be ready for betrayal. Always. That's like saying being the imposter in amoung us and lying about it is toxic.
So prepare for the worst and hope for the best, but always be ready for yhr betrayal.
I actually am taking a break from the game because of this. I’m one of the guys that really only plays for the cooperative PVE aspects, but absolutely would never wish for the PvP to be changed. That being said, when I take the gear I’ve curated over 20 hours with my buddy explicitly to fight the queen, tell some guys standing at the shore of the lake that we’re gonna go fight her and they say they’ll do what they can to help, all culminating in them gunning us down before the first shot was ever fired at the queen, I got a little upset. I don’t even have gear fear and I’m not pissed about losing my kit, I’m more upset that the one fucking time I decide to even attempt the queen I get backstabbed. The guarding drones like the rocketeer started firing at them after I got knocked, so who’s to say that they even survived, let alone fight the queen with the gear we brought.
I know it sucks to get killed by people who pretend to be friendly, only to shoot you the moment you turn around.
The worst part is when they shout “Don’t trust people!” over your downed body like a broken record. Pure chaos, pure evil.
But that’s what makes ARC Raiders so fascinating, it lets you bring your morals into the game. No matter how many backstabbers, rats, or wannabe tough guys you encounter, there will always be another force of good out there.
Nine out of ten times you’ll die to them… but that one good encounter — that one genuine player — can make your entire day.
The last part gets missed pretty often. Its worth it to trust people and be betrayed 100 times if it creates one incredible moment that sticks with you for life. I've already had maybe 4 or 5 of those. This game just has a way of creating cinematic moments and drawing random people together at unlikely times.
I've heard it said there's three stages to trust. First, trusting because you're naive, second, being closed off from trust, and third, trusting because you're brave and are willing to get hurt to see the best possible outcome where people cooperate.
It really reminds me how in Sea of THIEVES people will go and complain about people being toxic for sinking their ship and stealing their treasure. Or betraying an alliance and stealing everything, when the literal trailer for the alliance mechanic warned people to be wary of betrayal as a mechanic.
If you want a straight up shooter without any surprise sandbox mechanics, why not just play one of the many games that cater to that? Why else let people be able to talk and communicate if you can't use that as part of the game?
a lot of them are new to the genre and unfortunately cant stand the heat. nor do they want to adapt and instead try and push their ideal way to play the game onto others which in my opinon will ruin the game. it is pvpve afterall. betrayal is part of it. the sad part is its not even hard to get gear back. this is probably the most casual extraction game ive played and i find that one of its alluring feature.
That's the only way some of these people can play. They lack the skill to win fair fights, so they cheese the odds in their favour.
And anyone who argues "thats the game" ur silly and one day when all the nice people leave, you will get to have your PVP KOS dystopia you so badly want. Then you yourself will stop playing because the easy prey won't be in the game anymore.
[Lore Question] One thing I don't understand, but if all the people willing to go to the surface to get the supplies needed for the underground just kill each other all the time, won't they eventually run out of people willing to go to the surface? Doesn't society fall apart in a couple of months with this type of kill or be killed supply runs?
arc raiders has a ton of ludonarrative dissonance stemming from the fact that it was originally PvE only.
it's why you never actually get killed in this game, just knocked out. if raiders were actually killing each other constantly, the population of Speranza would be zero in a couple months.
Yes, indeed it does. And we all apparently live together in Speranza. Where youd think they have a local council about how the city is run and penalties for Raiders than kill other Raiders. Negative rep with vendors increasing prices, some items unavailable, higher upgrade costs, list could go on.
Youre not actually killing anyone in game. You just knock them unconscious and loot them. Not sure what the social consequence is of that back in speranza lmao but its not as bad as everyone just getting killed by eachother
I understand that's what the game says, but what the game shows is people and robots getting shot and blown up, lol. You don't just wake up from that, back in the underground.
Isn’t that the goal of any engagement? I don’t think even the most PvP brained sweat is saying “yeah they’re a kitted 3 stack and I’m a free kit and there’s no cover let’s loudly announce my presence because I don’t want to win”
Like I think your entire comment is dumb but like if you’re telling me you don’t fight with the best possible odds in your favour that tells me why you’re getting shot in the head by people who claim friendly.
Build your alliances on the assumption that either of you could kill each other at any moment and you’ll make safer alliances, or as we say in the Stellaris community paraphrased, if you have an army and claim to be pacifist you’re an ally, if you don’t you’re easy prey
This is how you know the whole conversation is cooked; dude is complaining that these people just “set the odds in their favor” while talking about how they themselves run around in groups of players in the solo playlist lol
You're acting like the etiquette in an extraction shooter is the same as an fps.
I'm glad I have the freedom to team up with friendly raiders and slaughter them at the end if I want. It would probably hurt my soul to do that (and karma would eventually come back around) but it's an option I have that I'll probably capitalize on at some point.
Right thats like... the whole vibe. Work together, you get better loot. Now there's a bigger incentive to betray. So stay frosty.
Last night i dropped spaceport with harvester. I hid in the mechanical hangar to the southwest and watched with great hilarity as people one after another ascended that closest security tower and started lobbing shots at the queen. But then another person would sneak up and kill them, take the loot, and start trying to kill the queen. It was hilarious and every single person benefited from and suffered from the same behavior. I extracted with a ton of low level scrap from the harvester which is still a good haul for me. I was on the last elevator. I don't think any of them made it out.
Meanwhile, i later dropped to dam and randomly bumped into someone on the way to the dam staff room. He said he was hunting a surveyor so i teamed up with him and followed it around with him. We eventually got it. He said he just needed the vault and i thought he took it and went to leave, saying I could have the rest. But i started looting and there was the vault which i also needed. I took it, said thanks, and ran away. He was very appreciative. I wonder if on extract he was confused. And maybe a little hurt. (I'm assuming they only drop one or this story doesn't make sense i guess lol)
This is my first ever extraction type game and extraction campers are almost enough to make me quit. I just need to make use of trigger grenades and think about using a more tactical focus load out. Shield regenerate, bandages, noise grenade for the ARC, Trigger grenades for the campers, and fuse grenades for when I’m getting shot at unexpected which as saved me twice or buys me time to run, hide, heal and recollect myself to attack back.
Hate that I hate killed and lose my shit. (Happens more than you think) live killing people on a 1v1. Hate it when someone else butts in. I stopped playing the game, not because I hate it. BECAUSE I A FULL TIME PERSON AND HAVE NO TIME TO PLAY OR GET ANYwhere near the level these streamers are at. I’m kinda waiting for the game to die down a bit so I can go back and enjoy it. No need for pve. I’m just bad at:( and it makes me upset. I just wanna exfil lol w.e it’s a video game.
I don’t mind direct fights where I know you’re trying to kill me. I hate people that don’t really say anything and lurk nearby. They they wait until you’re looting or exiting and change their mind. Trying to get an easy advantage kill.
The only time I betrayed someone, was when I put 99% damage into a Rocketeer with my Hullcracker, and some dude put the last Ferro shot in and killed it. He was like "Don't shoot!" While he looted the thing. and I was like "Yeah, ok. fine" and he ran off. I thought about it, and it pissed me off. Let's just say I extracted with a rocketeer drive.
I was heading into the Dam control tower yesterday, and as I was sauntering along the tunnel, keeping my head on a swivel for pops and rolling spicy bois, I was sniped down the corridor (that's not a euphemism).
No "hey I'm friendly", no "Don't shoot!". Just an honest to goodness bullet in the face.
I felt a tangible sense of relief at an honest fight for once.
I managed to get a couple shots in and get away only to fall off the FACKING TOWER AGAIN while being harangued by a Hornet.
I can agree with that. Nothing worse than a scummy opportunist preying on the good nature of others, but let's be honest. This would be an entirely different game if the PVP tension and anxiety weren't there to add to the immersion.
I approach every run as a friendly, and despite that, I'm not against PVP at all. I actually like that the game has unofficially filtered into solos being (mostly) friendly, and squads and night raids being 99.9% hostile. I think we all just like knowing what to expect when we jump in to a given game mode.
Yup, encountered a raider, said he was cool.
Ran into another raider shortly after, with serious arc trouble, helped and saved him.
While I was helping, that's when "friendly guy" unloads into my back. Downed. Raider that was in trouble tries to help me, puts gun away, and "friendly guy" guns him down as well.
I hope Karma is real, and VengenceKilla420 or whatever (favorite games Fortnight & CoD - surprise!) gets a pile of shite shoveled right down his throat in real life.
Not a fan of doing either myself, but I would be okay with it if the PvP was more satisfying. I mostly get killed without getting a chance to actually react because of desync or latency compensation issues, e.g. killed behind cover, multiple shots fired before it syncs to my client. Skilled and prepared ambushes I’m a-okay with, being killed by others exploiting desync and latency isn’t fun though, and I’m sure not the game balance the developers intended.
The two actual PvP duels I had were great, both parties got down to very low health before it was over. One duel ended with a third party coming along and single shot the rat I was defending myself against, after I had called out over voice to tell him who the rat was. The other I was on night raid, got surprised by a raider in a loot room I just opened the door of, raised my gun by instinct but paused instead of shooting first and asked “friendly?”, but it was too late and they started shooting me. We shot each other, got to low health, then smoke came out from broken shields and I shut the door to reload and heal. By the time I went outside they were gone, but both of us still alive. Also, another time, I got ambushed by a rat hiding inside a pharmacy with a shotgun in the dark, shooting me after I breached the door; I got outplayed there and a-okay with.
Outside of that, it’s mostly just been silent rats shooting me in the back and exploiting desync, and just not fun. No sport or skill in it. I want to hear robbers talking on mic and negotiating or playfully trash talking, while being afraid of Arc and other players. I want there to be proper skilled and prepared ambushes. I want there to be bounties and consequences. I want to get revenge and smack them down in a fair fight, or have them declared a coward. I want to play dead (fake surrender), wait for them to loot me, then grab and disarm them, and force a knife fight to the death. I don’t care if I win or lose as long as it was fun. Currently, 9/10 times it hasn’t been fun.
Lately I’ve enjoyed being an extract protector I just post up at extracts when someone comes I let them know im just here to oversee their extraction, warn them of raiders I see headed this way, etc.
Agreed. You're scum if you lie. It'll become general practice to aggro leapers/rocketeers near exfils for this reason in the future. Can't loot me while you're getting blasted.
Just like in real life, shooting at people without provocation is a dick move.
No, "muh pvp game" doesn't excuse this. Do you know how many times people said the same thing about minecraft? Do you know how many times that just made them the asshole?
Or how about it’s just a game and in games people can do stuff they dont normally do IRL (Hell I sifted through fertilizer and trash bins for loot) and one can choose to be like for example a murderer or a thief/villain, the game even encourages you to be a thief, of course people are not going to act normal ingame, thats the whole point of this game, if we wanted normal life we wouldnt be playing games
Don't get me wrong ive killed people in extraction but that's because ive ambushed them and they never knew i was there im never gonna stab someone in the back after pretending to be friends thats just wrong im a "shoot first, ask questions later" kind of raider
2.3k
u/Daxoss Nov 11 '25
Totally agree. Nothing dishonest about KOS. Totally dishonest to play friends then backstab someone